Toolbox — For Training and Youth Work
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Simulation Exercise, Exercise, Manual, Boardgame, Info session
Tool "8KEYCOM" includes 9 games and additional materials for non-formal education activities for deeper understanding of the 8 key competences concept and their development. All together it creates “Magic backpack”!
More: www.8competencesgame.com
Aim of designed and created 9 educational games is to develop each one of the 8 key competences as set in the European framework (communication in a mother tongue; communication in a foreign language; mathematical competence and basic competences in science and technology; digital competence; learning to learn; social and civic competences; sense of initiative and entrepreneurship; cultural awareness and expression).
The usage of this tool is multilayered as the games are suitable for different environments and the possibilities of their modifications and adjustments to anyone’s specific needs are countless. All of the games were also made on 2 levels of difficulty which enables their usage among people that are absolute beginners in the competence development field, as well as among those who want to further improve some of the competences.
The tool is interactive and the playing process ensures a fun and participatory experience resulting in a deep understanding of the 8 key competences concept and their development. The overall design that includes debriefing and evaluation phase enables the players to link it with their personal life and future plans. The learning happens spontaneously as the youngsters get reveled in playing acquiring the knowledge and skills in an appropriate and learner-centered level.
The tool is followed with a manual coming in 5 different languages – English, Latvian, Estonian, Spanish and Croatian, that contains full description of each game along with supporting materials enabling youth workers, trainers, other non-formal learning practitioners and youngsters all over Europe to use it and increase their employability while also developing a stronger sense of belonging to European community.
SALTO cannot be held responsible for the inappropriate use of these training tools. Always adapt training tools to your aims, context, target group and to your own skills! These tools have been used in a variety of formats and situations. Please notify SALTO should you know about the origin of or copyright on this tool.
http://toolbox.salto-youth.net/2044
This tool is for
Yougsters, volunteers youth leaders and workers, facilitators, trainers.
and addresses
Personal Development, European Citizenship, Youth Participation
It is recommended for use in:
Youth Exchanges
Training and Networking
Materials needed:
All 9 educational games of tool "8KEYCOM" has especially developed materials what can be downloaded here www.8competencesgame.com/?page_id=59
As well some additional materials: paper, markers, dices, tokens, hourglass 60 sec, "coins".
Duration:
To play one game min 45 min, optional 1.5 h.
The tool was created by
Baltic Regional Fund (Latvia) as the project beneficiary, and AC Amics de la Biblioteca de la Fonteta (Spain), MTÜ Edela Eesti Arenduskeskus (Estonia), and Association of the Deaf and Hard of Hearing (Croatia) as partners.
in the context of
Tool “8KEYCOM” was developed during Erasmus+ strategic partnership project “Enterprising and Surprising through 8 Key Competences”.
The tool has been experimented in
Tested in trainings with youngsters and Youth workers
The tool was published to the Toolbox by
Ginta Salmina (on 1 August 2017)
and last modified
15 April 2017
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