Toolbox — For Training and Youth Work
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Manual
The document was created as part of the UpGameIn project and presents Odd Statue Games’s methodology and best practices for designing educational games focused on environmental awareness and circular economy.
Manual
The document was created as part of the UpGameIn project and presents Fantazmat’s methodology and best practices for designing and implementing educational games focused on environmental awareness and circular economy.
Manual
The document was created as part of the UpGameIn project and presents CHALLEDU’s methodology and best practices for designing and implementing educational games focused on environmental awareness and circular economy.
Manual
The document was created as part of the UpGameIn project and presents Escape4Chanege’s methodology and best practices for designing and implementing educational games focused on environmental awareness and circular economy.
Manual
A practical guide for youth workers and educators, offering simple music-based activities and facilitation methods to support inclusion, participation, self-expression and intercultural dialogue with young migrants and refugees.
Manual
Practical guide for youth workers with tools, activities, and tips to use digital methods in youth work. Covers communication, content creation, online safety, and AI through simple, hands-on approaches.
Manual
Digital Story Guide helps youth workers and young people build storytelling, digital media, audience engagement and ethical content skills using cultural heritage and local stories. More: https://digitalstory.eduprojects.eu/digital-story-guide/
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A practical guide with activities for youth workers to use digital storytelling for creativity, community connection, audience awareness, ethical reflection and youth employability. More: https://digitalstory.eduprojects.eu/guide-for-youth-workers/
Manual
A practical guide and media kit developed under the (Dis)connected Realities project to support youth workers in promoting safe, critical and healthy use of social media among young people.
Manual
Guidebook of experiential group activities using storytelling, embodiment, and reflection to explore fear, shadow, and identity. Helps participants build self-awareness, connection, and personal growth through immersive, structured exercises.