Toolbox — For Training and Youth Work

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Browse a list of all tools in the Toolbox

  • Manual

    UpGameIn: Odd Statue Games: Methodology for Environmental Awareness and Circular Economy

    The document was created as part of the UpGameIn project and presents Odd Statue Games’s methodology and best practices for designing educational games focused on environmental awareness and circular economy.

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    This tool addresses

    Environment

  • Manual

    UpGameIn: Fundacja Fantazmat-Methodology for Environmental Awareness and Circular Economy

    The document was created as part of the UpGameIn project and presents Fantazmat’s methodology and best practices for designing and implementing educational games focused on environmental awareness and circular economy.

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    Environment

  • Manual

    UpGameIn: Challedu - Methodology for Environmental Awareness and Circular Economy

    The document was created as part of the UpGameIn project and presents CHALLEDU’s methodology and best practices for designing and implementing educational games focused on environmental awareness and circular economy.

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    Environment

  • Manual

    UpGameIn: Escape4Change: Methodology for Environmental Awareness and Circular Economy

    The document was created as part of the UpGameIn project and presents Escape4Chanege’s methodology and best practices for designing and implementing educational games focused on environmental awareness and circular economy.

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    This tool addresses

    Environment

  • Manual

    Inclusive musical activities facilitator's guide

    A practical guide for youth workers and educators, offering simple music-based activities and facilitation methods to support inclusion, participation, self-expression and intercultural dialogue with young migrants and refugees.

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    This tool addresses

    Disability, Anti-Racism

  • Manual

    Guide: Empowering Youth Workers in the Digital Age

    Practical guide for youth workers with tools, activities, and tips to use digital methods in youth work. Covers communication, content creation, online safety, and AI through simple, hands-on approaches.

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    This tool addresses

    Project Management, Intercultural Learning, Personal Development, Peer education, Youth Participation

  • Manual

    Digital Story Guide for Youth

    Digital Story Guide helps youth workers and young people build storytelling, digital media, audience engagement and ethical content skills using cultural heritage and local stories. More: https://digitalstory.eduprojects.eu/digital-story-guide/

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    This tool addresses

    Youth Initiatives

  • Manual

    Digital Story Guide for Youth Workers

    A practical guide with activities for youth workers to use digital storytelling for creativity, community connection, audience awareness, ethical reflection and youth employability. More: https://digitalstory.eduprojects.eu/guide-for-youth-workers/

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    This tool addresses

    Youth Initiatives

  • Manual

    The New Playground: A Guide to Play Safe on Social Media (Dis)connected Realities Project

    A practical guide and media kit developed under the (Dis)connected Realities project to support youth workers in promoting safe, critical and healthy use of social media among young people.

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    This tool addresses

    Project Management, Youth Participation

  • Manual

    underWorld: Guidebook on group activities supporting discovery of inner shadow

    Guidebook of experiential group activities using storytelling, embodiment, and reflection to explore fear, shadow, and identity. Helps participants build self-awareness, connection, and personal growth through immersive, structured exercises.

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    This tool addresses

    Personal Development

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