All new tools in your inbox: Be the first to know about new tools for learning with our e-mail notifications.

Exercise

Win as much as you can

(0 ratings)
  • 1 Stars 0% (0)
  • 2 Stars 0% (0)
  • 3 Stars 0% (0)
  • 4 Stars 0% (0)
  • 5 Stars 0% (0)
(Add yours!)

This exercise aims to highlight the importance of trust and communication in partnerships. It also shows the importance of having the backing of your organisation when starting up new partnerships or projects.

Description of the tool

The exercise is called “Win as Much as you Can”, and you shouldn’t say more than that about it before the game is over. The team can commit itself to pay out the results of the game. You divide the groups into 4 teams who take their places in the different corners of the room. The game consists of 10 rounds in which each team has to decide to put forward an X or a Y. According to the composition of the letters put forward the teams will receive different points according to the payoff schedule, which will be added to the score grid.
Payoff Schedule (to put on the tables)
4 Y = each team wins 1 Euro
3 Y / 1 X = Y’s lose 1 Euro each, X wins 3 Euro
2 Y / 2 X = Y’s lose 2 Euro each, X’s win 2 Euro each
1 Y / 3 X = Y loses 3 Euro, X’s win 1 Euro each
4 X = each team loses 1 Euro
Before round 5, 8 and 10 one representative of each team comes to the circle in the middle to negotiate with the representatives of other teams (the rest of the teams cannot interfere!). The payoff of round 5 will be then tripled, the payoff of round 8 multiplied by 5 and that of round 10 multiplied by 10. At the end of the exercise, the trainer totals up the scores. Usually, the trainer team wins some money (i.e. the participants lose as they did not fully co-operate together).

Debriefing:
This is a game about trust, communication and partnership. Some questions that could be used, are:
How did you like the game/use one word to describe the game (in order to let off some steam)
Did you play against each other or against the team? Why?
Imagine that the four teams are international partners, what does the game highlight then about international partnerships?
What does the exercise highlight about trust and communication in international partnerships?
How did the representatives of the teams feel during and after the negotiations in the middle?
Was it easy to bring home the decisions made in the middle?
What suggestions could be made to improve co-operation?
How could the process have gone more smoothly?

Comments

No comments have been posted yet.

If you want to comment on this tool, you need to be signed in with your MySALTO account. Sign in now

Rate this tool!

If you want to rate this tool, you have to be signed in.

Disclaimer

SALTO cannot be held responsible for the inappropriate use of these training tools. Always adapt training tools to your aims, context, target group and to your own skills! These tools have been used in a variety of formats and situations. Please notify SALTO should you know about the origin of or copyright on this tool.

Tool overview

http://toolbox.salto-youth.net/395

This tool is for

Ideally for 16 to 24 participants

and addresses

Group Dynamics, Conflict Management

Materials needed:

Four tables or groups of chairs placed in four corners of the room with enough distance between them that the groups can’t hear each other’s conversations. Four chairs in a circle in the middle of the room. A score grid should be hung on the wall (for 4 teams and 10 rounds) with a marker pen. One point sheet and sufficient pens should be placed on the tables.

Duration:

Total time 1 ½ - 2 ½ hours (Preparation 20 minutes- Exercise 45 minutes- Debriefing 30 min to 1h30)

Behind the tool

The tool was created by

Unknown.

(If you can claim authorship of this tool, please contact !)

The tool was published to the Toolbox by

Unknown (on 26 November 2004)

and last modified

21 June 2010

back to top