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The Youth for Creative Identities Card Game | A How-to-Guide for Youth and Youth Workers

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How-to guide to introduce youth workers to the complexities of identity processes and to provide them with tools to work with youth on identity topics.
Available in English, Spanish, French, Dutch, Greek and Turkish www.1000layers.eu

Aims of the tool

The main objective of the "identity cards" is to offer the vocabulary and conceptual background for youth and youth workers to understand identity-related dynamics (the formation of higher and lower status identities, conflicts, stigmatization, discrimination based on identity and others). The cards were developed with the intention of offering a conceptual framework of identity threats that can emerge within youth groups and in their daily lives. Identity is a critical issue when working with young people, but it is not always addressed appropriately in youth worker training.

Description of the tool

Both the identity cards and the activities developed take into account how identity-based conflict manifests itself in online and offline contexts. Special consideration was given to incorporating critical media literacy skills development into these activities. Some of the innovative features that were used for the creation of these materials are: storytelling; horizontal work on identification of relevant phenomena; embedding presentation of theoretical concepts in personal stories and in the playful format of cards.

The card game together with this how-to guide have the ambition to focus on highly complex and sensitive issues which too often lead to the polarisation of opposing arguments. Members of the minorities, having experienced discrimination regularly, have developed self-defence strategies that relieve them from the duty of “educating members of the majority”. Therefore, many activist groups supporting members of minorities adopt internal rules that allow members of oppressed communities to express any concern in any way they can, to avoid the risk of tone polishing, which justifies not listening to an argument merely because it is not presented in the proper form. All these (often necessary) measures do not facilitate dialogue and run the risk of alienating moderate observers and by-standers. Our deck of “identity cards” and the collaborative co-constructive process have the potential to become a first step in establishing a culture of safe dialogue in these delicate and sensitive subjects.

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Disclaimer

SALTO cannot be held responsible for the inappropriate use of these training tools. Always adapt training tools to your aims, context, target group and to your own skills! These tools have been used in a variety of formats and situations. Please notify SALTO should you know about the origin of or copyright on this tool.

Tool overview

The Youth for Creative Identities Card Game | A How-to-Guide for Youth and Youth Workers

http://toolbox.salto-youth.net/3459

This tool is for

This handbook was created to aid in youth work with creative identities and it is intended for: - Young people and youth groups - Youth workers, organisations and local governments working with minority groups and youth in general - Organisations involved in the training of youth workers

and addresses

Social Inclusion, Anti-Racism, Group Dynamics, Intercultural Learning, Gender issues

It is recommended for use in:

Training and Networking

Materials needed:

Card Game (Included in the Tool)

Behind the tool

The tool was created by

DW-RS (Netherlands), YEU Cyprus (Cyprus), Rooftop Theatre (Cyprus), Élan Interculturel (France), La Xixa (Spain)

in the context of

“1000 Layers: Youth for creative identities” (Project no. 2020-1-ES01-KA204-082412)

The tool was published to the Toolbox by

Irantzu Casajus

and last modified

22 December 2022

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