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Ice-breaker, Group Building Activity, Name Game/Get to know each other


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The tool was created by a group of youth workers, by exploring game creation techniques in frames of the training course titled Game in Action.

Aims of the tool

Objectives: teambuilding, icebreaking, remembering the names of the people in the group, brain stimulation, improving hand-eye coordination and reflex, increasing the energy level.

Description of the tool

Players: 3 - 30 (the more players the more fun it is, but with very big groups one ball can be
not enough to make the game fun)

→ The warm up phase:
- players sitting in a circle, facing the middle
- one player holds the ball
- the player says the name of another person in the circle and, using only one hand, rolls the ball towards this person
- after rolling the ball the player puts the rolling hand on their opposite shoulder (this means that they cannot use this hand anymore)
- players keep saying names and rolling the ball between each other (every time putting on the shoulder the hand which they used for rolling the ball)
- when a player gets the ball the second time and rolls it to another player, has to put their second hand on the opposite shoulder (making an X shape with their arms) and stands up
- the players standing up cannot get the ball
- the players standing up can put their arms down
- the last person sitting down grabs the ball and stands up
- the round finishes when everyone is standing up

→ The game phase (beating the time records):
- the group can decide if they want to keep saying the names of the people they roll
the ball to, or do it without saying the names for a better time result
- the group chooses one person which will be the referee
- the referee stands up and their responsibility is to give the grup a signal to start
rolling the ball, and to count the time
- the whole process of rolling the ball is the same as in the warm up phase
- while the group is rolling the ball, the referee is counting the time with a timer
- the referee stops counting the time when the last person from the circle stands up
(which means that each person had the ball exactly 2 times)
- the referee announces the time result to the group (for example: 30 seconds)
- the group can have a discussion about the strategy and specific things they could
change in order to achieve a better time result in the next attempt
- the group has 3 attempts to achieve the best result possible
- if the group decides so, they can also have more than 3 attempts


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SALTO cannot be held responsible for the inappropriate use of these training tools. Always adapt training tools to your aims, context, target group and to your own skills! These tools have been used in a variety of formats and situations. Please notify SALTO should you know about the origin of or copyright on this tool.

Tool overview

This tool is for

Age: 12+

and addresses

Peer education

Materials needed:

Materials: one small ball which rolls well (optionally more balls, for bigger groups)


Duration: depending on the number of players, but rather short (maximum 15 minutes)

Behind the tool

The tool was created by


(If you can claim authorship of this tool, please contact !)

The tool was created in the context of

Training Course about Game Creation

The tool has been experimented in

The project “Game in Action” is co-funded by the Polish National Agency in the framework of Erasmus+ Programme. Project reference number: 2020-1-PL01-KA105-079836.

The tool was published to the Toolbox by

Hermine Papikyan (on 20 February 2022)

and last modified

2 February 2022

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