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Simulation Exercise, Exercise, Manual

The MYTHIC Toolkit for Youth Work & Digital Transformation

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An open toolkit for youth workers and trainers that combines inclusive entrepreneurship, critical thinking, GenAI ethics and local-lab design, with ready-to-run activity sheets, no-tech variants and Youthpass links. Free under CC BY 4.0.

Aims of the tool

- Equip youth workers and trainers with ready-to-run, non-formal learning activities on inclusive entrepreneurship, critical thinking and digital transformation.
- Build critical thinking and media literacy skills to recognise misinformation, bias and manipulative content, online and offline.
- Support the ethical and responsible use of generative AI in youth work, linked to the MYTHIC Code of Conduct.
- Help youth organisations design local labs and initiatives for young people, with simple tools to plan, measure and show impact.
- Make every activity accessible: inclusion adaptations, no-tech variants for low-resource settings, green tips and safeguarding notes.
- Connect learning to recognition through Youthpass and evidence capture.

Description of the tool

The MYTHIC Toolkit for Youth Work & Digital Transformation is an open educational resource developed within the Erasmus+ KA153-YOU project "MYTHIC – Mobilising Youth Training on Holistic Innovation & Critical Thinking". It is based on the training course for youth workers held in Ružomberok (Slovakia) in May 2026 and turns that programme into a practical, reusable resource.

STRUCTURE
The toolkit follows a complete training sequence, which can be run as a full course or used activity by activity:
- Foundations of Inclusive Entrepreneurship
- Turn-key Mindsets & Systems
- Think, Check, Act – critical thinking and information integrity
- GenAI & Digital-Creativity Sprint
- Local-Lab Design & Impact Planning
- Pitch, Showcase & Evaluation

ACTIVITY SHEETS
Among the activities: Youth-Reality Mapping; System Blueprinting & Eco-Canvas; Peer-Audit Carousel; Spot-the-Fake & Bias Busters (off-grid critical thinking drills); GenAI Ethics Fishbowl & Code of Conduct Clinic; AI-Enhanced Storyboarding & Communication Sprint; Lab-Canvas Drafting; Measuring What Matters (a one-page KPI and evidence framework); Pitch, Public Showcase & Open Badges Reflection.

Each activity sheet includes: purpose, time, group size, materials, step-by-step instructions, debriefing questions, inclusion adaptations, green tips, safeguarding notes, Youthpass key-competence mapping and suggestions for evidence capture. "No-tech" variants make the activities usable in rural and low-resource settings.

HOW TO USE IT
- As a full training course for youth workers and trainers.
- As single activities in youth exchanges, workshops and local youth work.
- As a reference for designing local projects and measuring their impact.
- Together with the MYTHIC Code of Conduct for the Use of AI in Youth Work, also available in the SALTO Toolbox.

The toolkit is published under the Creative Commons Attribution 4.0 (CC BY 4.0) licence: you may share and adapt it, with attribution.

Web page: https://ikreon.com/mythic-results-a-new-toolkit-for-the-people-behind-youth-work/

Available downloads:

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Disclaimer

SALTO cannot be held responsible for the inappropriate use of these training tools. Always adapt training tools to your aims, context, target group and to your own skills! These tools have been used in a variety of formats and situations. Please notify SALTO should you know about the origin of or copyright on this tool.

Tool overview

The MYTHIC Toolkit for Youth Work & Digital Transformation

http://toolbox.salto-youth.net/6040

This tool is for

Youth workers, trainers and facilitators, youth leaders and NGO staff, especially those working with young people with fewer opportunities (rural, low-income and refugee youth).

and addresses

Social Inclusion, Project Management, Personal Development, Evaluation

It is recommended for use in:

Training and Networking

Materials needed:

The MYTHIC Toolkit (PDF, attached). Each activity sheet lists the materials it needs, mainly low-cost workshop materials (flipchart paper, markers, sticky notes, printed canvases). Digital activities need a few devices with internet access; no-tech variants are included for low-resource settings.

Duration:

Full training sequence: six days. Single activities: the time needed is indicated on each activity sheet.

Behind the tool

The tool was created by

MYTHIC consortium and participants, edited by F. Lepieš on behalf of IKReON

in the context of

Erasmus+ KA153-YOU project MYTHIC (2025-2-SK02-KA153-YOU-000366592), coordinated by IKReON (Slovakia)

The tool has been experimented in

MYTHIC training course for youth workers, Ružomberok (Slovakia), May 2026

The tool was published to the Toolbox by

Federico Demaria (on 6 October 2026)

and last modified

5 October 2026

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