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Boardgame

Sustainable Me in Fashion

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An interactive card game designed to raise awareness about sustainable fashion. The cards encourage players to reflect on their fashion choices while engaging in discussions about the choices of other players.

Aims of the tool

To educate players about the environmental footprint of the fashion industry.

To encourage reflection on personal fashion choices and their sustainability impact.

To promote sustainable fashion practices and behavioral changes.

To inspire players to learn more about circular economy.

Description of the tool

A set of graphic cards with statements on sustainable fashion choices. The cards encourage participants to reflect on their current habits and discuss actions they can take to adopt more environmentally responsible behaviors. The participants can inspire each other to make more eco-friendly decisions in their lives. The cards can be used in group settings, in pairs, or individually to facilitate reflection and dialogue.

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Disclaimer

SALTO cannot be held responsible for the inappropriate use of these training tools. Always adapt training tools to your aims, context, target group and to your own skills! These tools have been used in a variety of formats and situations. Please notify SALTO should you know about the origin of or copyright on this tool.

Tool overview

Sustainable Me in Fashion

http://toolbox.salto-youth.net/4731

This tool is for

Youth 13+ Youth workers Educators Families Teams of young players

and addresses

Peer education, Environment

It is recommended for use in:

Youth Exchanges
Training and Networking

Materials needed:

Sustainable Me in Fashion card set

Duration:

The game takes around 30 minutes
Play it with a group of young people

Behind the tool

The tool was created by

4F: Fast Fashion? Fast Forward! project

in the context of

The Sustainable Me in Fashion card game was created during the 4F: Fast Fashion? Fast Forward! project. The project created educational hands-on tools and resources for young people to invite them into the world of sustainability.

The tool has been experimented in

The tool was tested during workshops and events organized in scope of 4F: Fast Fashion? Fast Forward! project.

The tool was published to the Toolbox by

Ágnes Kulcsár (on 21 May 2025)

and last modified

11 February 2025

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