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Simulation Exercise, Exercise

Minosia Labyrinth toolbox

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Minosia Labyrinth is an interactive and educational role play- and simulation game (EduLARP) about migration in Europe. It aims to raise awareness on the complexities of the migration process and the difficulties migrants and refugees face in Europe.

Aims of the tool

* Raising awareness on the complexities of the migration process and the difficulties migrants and refugees face in Europe
*Creating empathy and increaseing understanding for migrants and refugees.
* Raising awarness on racism, discrimination, privileges and stereotypes.
* Raising awareness on globale interdependecies and the historical background of migration; esp. Colonalism.

Description of the tool

In the game, players move within a kind of labyrinth of institutions and interactions with other players. In this way, they encounter various barriers, such as laws and regulations, deadlocked bureaucracy, language barriers, racism and discrimination, (de)privileges and prejudices. By “following in the footsteps” of a migrant, refugee – or, for example, a lawyer, journalist or immigration officer – the reality of migrants and refugees becomes more tangible.
Minosia Labyrinth is a game that takes place in Minosia, a fictive country in Europe where a considerable number of migrants arrive due to different reasons. In the country there are about 10 official stations related with migration procedures, such as: Immigration Office, Asylum Centre, Language School, Border Police etc. Migrants have a wide range of options to migrate to Minosia but the most important objective for them is to integrate completely in the country, which means achieving a legal status, learning the language and finding a job. However, as in European reality, reaching these aims isn’t as easy as it seems…

Minosia Labyrinth is a new non-formal educational tool that has been developed by a consortium of 4 partner organizations from The Netherlands, Germany, Italy and Romania during a 3-year project co-funded by the Erasmus+ Program of the European Union. There are 5 different versions of the game: European, Netherlands, Romanian, Italian and German.

The website contains the full toolkit, including all materials for introduction, applying the game and debriefing.


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SALTO cannot be held responsible for the inappropriate use of these training tools. Always adapt training tools to your aims, context, target group and to your own skills! These tools have been used in a variety of formats and situations. Please notify SALTO should you know about the origin of or copyright on this tool.

Tool overview

Minosia Labyrinth toolbox

This tool is for

Minosia Labyrinth has been developed as an educational toolkit for use in various (non-formal) educational sectors. The game is suitable for multipliers in various fields, such as non-profit organizations, schools, universities, teachers, social workers, youth workers, volunteers and professionals who work for and with migrants and refugees. The direct target groups learners and trainees in (non-) formal adult and youth education from different fields, age and background. The participants should have a minimum age 15 years. However, the game can also be used very well as a training method for people who work in the migration field and who deal with migrants and refugees on a daily basis. The game has been specially developed for people in a privileged position.

and addresses

Social Inclusion, Anti-Racism, Intercultural Learning, European Citizenship

It is recommended for use in:

Youth Exchanges
Training and Networking

Materials needed:

All required material is available for download under CC from the website


Minosia Labyrinth is designed to be played in any location with a minimum of about 25 participants. The full implementation duration of the method is between one day and two days, depending on the desired modules, complexity level and group size.

Behind the tool

The tool was created by

In the footsteps of a migrant Consortium; The tool is published under creative commons license.

in the context of

KA2 Strategic Partnership Project

The tool has been experimented in


The tool was published to the Toolbox by

Jens Herrmann (on 8 December 2020)

and last modified

8 December 2020

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