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Exercise

Memory game "Get ready for the local community event"

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A memory game that helps youth workers get ready for the local event in their community.

Aims of the tool

This game should open important topics for event managers that should be taken into consideration when preparing a youth event.

Description of the tool

This memory game and planning checklist was created as part of the Erasmus+ training course “Beyond Feeling Fine: Exploring Well-being in Today’s World”, a project designed to help youth workers explore well-being not only as an individual responsibility, but also as something shaped by communities, relationships, accessibility, safety, and meaningful participation.
The tool supports youth workers, educators, volunteers, and community organisers in planning inclusive events and activities that contribute to well-being. Through a playful matching-game format, it introduces the key areas that should be considered when turning an idea into a safe and meaningful community event: location, target group, purpose, activities, team, budget, materials, promotion, registration, safety, inclusion, timing, partnerships, evaluation, and follow-up.
Each category includes practical guiding questions. These encourage organisers to consider who the event is for, what barriers may prevent participation, how responsibilities will be divided, which resources are needed, how risks will be managed, and how the results and impact will be evaluated. The tool therefore combines creativity with a clear planning structure and helps teams identify important aspects that might otherwise be overlooked.
The activity is adaptable and can be used during training courses, team meetings, project-planning sessions, or workshops with young people. Participants can match the cards, discuss the questions, assess an existing event, or use the categories to develop a new community initiative. It is suitable for both experienced youth workers and people organising their first local activity.
At its core, the tool emphasises that a successful well-being activity is not defined only by its topic. It also depends on whether people feel safe, included, listened to, and able to participate. This resource supports organisers in creating activities that are realistic, accessible, sustainable, and capable of strengthening both individual and community well-being.

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Disclaimer

SALTO cannot be held responsible for the inappropriate use of these training tools. Always adapt training tools to your aims, context, target group and to your own skills! These tools have been used in a variety of formats and situations. Please notify SALTO should you know about the origin of or copyright on this tool.

Tool overview

Memory game "Get ready for the local community event"

http://toolbox.salto-youth.net/5920

This tool is for

Youth workers

and addresses

YOUTH in ACTION (YiA) programme, Project Management, Organisational Management

It is recommended for use in:

Training and Networking

Behind the tool

The tool was created by

Brno for you, z.s.

in the context of

Erasmus+ youth workers project

The tool was published to the Toolbox by

Kateřina Kalábová (on 19 August 2026)

and last modified

30 July 2026

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