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Simulation Exercise, Group Building Activity

Gamified Identity: Experiencing Ideas through Play

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A gamified role-play activity that explores identity, emotions, and relationships through storytelling, movement, and interactive play.

Aims of the tool

Explore identity through play and role-based experiences.
Increase self-awareness and understanding of others.
Reflect on emotions, behaviors, and group dynamics.
Develop empathy, adaptability, and creative thinking.
Experience abstract concepts through active participation.

Description of the tool

Gamified Identity: Experiencing Ideas through Play is an interactive role-play and gamification activity that helps participants explore identity, emotions, and social dynamics through storytelling, movement, and structured play. By experiencing concepts rather than only discussing them, participants develop self-awareness, empathy, and a deeper understanding of human behavior and relationships.

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Disclaimer

SALTO cannot be held responsible for the inappropriate use of these training tools. Always adapt training tools to your aims, context, target group and to your own skills! These tools have been used in a variety of formats and situations. Please notify SALTO should you know about the origin of or copyright on this tool.

Tool overview

Gamified Identity: Experiencing Ideas through Play

http://toolbox.salto-youth.net/5780

This tool is for

This method is highly adaptable and suitable for diverse age groups (15+) and learning contexts, including Erasmus+projects.

and addresses

Youth Initiatives

It is recommended for use in:

Youth Exchanges
Training and Networking

Materials needed:

-

Duration:

60 – 120 minutes (flexible)

Behind the tool

The tool was created by

Developed and performed by Vasīlijs Dvils-Dmitrijevs (2025) Method description by Inna Eizensharf

in the context of

Project Art of Identity

The tool was published to the Toolbox by

Jelena Markune (on 14 July 2026)

and last modified

14 June 2026

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