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Game On for Europe – Gamification tools for Youth Engagement

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Game On for Europe is an interactive gamification toolkit using board games, challenges and reflection to help young people explore European values, democracy, human rights, inclusion and active citizenship through non-formal learning.

Aims of the tool

The tool aims to:

- Increase young people's understanding of European values, democracy, human rights and social inclusion.
- Encourage active citizenship and meaningful youth participation.
- Use gamification and non-formal learning to make complex civic topics accessible and engaging.
- Develop critical thinking, communication, argumentation, cooperation and decision-making skills.
- Support youth workers in using games and gamification in their everyday youth work.
- Encourage the participation of young people with fewer opportunities and those from disadvantaged backgrounds.
- Promote intercultural understanding, diversity, equality and solidarity.
- Provide adaptable and replicable educational tools that can be used in different youth work contexts.

Description of the tool

Game On for Europe is a set of practical gamification and non-formal education tools developed within the Erasmus+ Small-scale Partnership in Youth project Game On for Europe.

The tools are designed to help youth workers and educators engage young people in learning about European values, democracy, the European Union, human rights, social inclusion and active citizenship in an interactive way.

The main educational tool is the Game On for Europe board game. It combines questions, competition, discussion, reflection and decision-making. Players learn about democracy, the rule of law, the European Union and its Member States while developing critical thinking, argumentation and participation skills.

The project also developed EU Challenge Cards, a complementary question-based game focusing on European countries, EU values and factual knowledge. Together, the two games provide different approaches to learning and can be adapted to different groups, learning styles and educational objectives.

The resources were developed through an international training course, collaborative idea generation, prototyping, local workshops, testing with young people, feedback and iterative improvement. Young people and youth workers were involved as co-creators of the tools

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Disclaimer

SALTO cannot be held responsible for the inappropriate use of these training tools. Always adapt training tools to your aims, context, target group and to your own skills! These tools have been used in a variety of formats and situations. Please notify SALTO should you know about the origin of or copyright on this tool.

Tool overview

Game On for Europe – Gamification tools for Youth Engagement

http://toolbox.salto-youth.net/5973

This tool is for

Youth workers and youth leaders Trainers, facilitators and educators Youth organisations and NGOs Teachers and educators working with young people

and addresses

Social Inclusion, European Citizenship, Youth Participation

It is recommended for use in:

Youth Exchanges
Strategic Partnerships

Duration:

60–120 minutes

Behind the tool

The tool was created by

Youth workers and organisations from Sweden, Italy, Romania and Greece

in the context of

This toolkit was created as a result of Erasmus+ Small-scale Partnership in Youth “Game On for Europe”. The project brought together organisations from Sweden, Italy, Romania and Greece to develop innovative educational approaches using gamification to pr

The tool was published to the Toolbox by

Usman Mughal (on 2 September 2026)

and last modified

28 August 2026

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