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Simulation Exercise, Exercise, Energiser, Ice-breaker, Group Building Activity

Extreme Event Disaster Game

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Extreme Event game gives players a taste of what it takes to build community resilience in the face of disaster. Players must work together to make decisions and solve problems during an engaging, fast-paced disaster simulation.

Aims of the tool

In addition to learning information about disaster preparedness, players build skills such as critical thinking, coalition-building, prioritizing resources and adapting to change. The game is ideal for teambuilding, ice-breaking, and learning something in the process!

Description of the tool

Each player is assigned the role of a character in a community and operates through that worldview. The game facilitator reads from a script to build narrative drama and issue challenges to players throughout the game.

Players first work in groups to weigh trade-offs and decide how best to prepare their community for disaster. Then, a disaster strikes and players must put their resources into action to address problems popping up around the community. In this phase, players face ethical dilemmas and additional surprise challenges keep them on their toes.

The game wraps up with a guided discussion to drive home key messages about what it takes to build community resilience.

Download and print all the game materials for FREE at Extreme-Event.org.

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Disclaimer

SALTO cannot be held responsible for the inappropriate use of these training tools. Always adapt training tools to your aims, context, target group and to your own skills! These tools have been used in a variety of formats and situations. Please notify SALTO should you know about the origin of or copyright on this tool.

Tool overview

Extreme Event Disaster Game

http://toolbox.salto-youth.net/1983

This tool is for

Players age 14 to adult. Examples include volunteer groups, community groups, networking/business organizations, and classrooms. It's a very versatile game.

and addresses

Group Dynamics, Voluntary Service, Conflict Management, Youth Participation, Environment

It is recommended for use in:

European Voluntary Service
Training and Networking

Materials needed:

Download and print all the game materials for FREE at Extreme-Event.org.

Duration:

1 hour

Behind the tool

The tool was created by

Koshland Science Museum of the National Academy of Sciences

in the context of

To advance awareness of the need for disaster resilience

The tool was published to the Toolbox by

Anne Johnson (on 3 February 2017)

and last modified

22 December 2016

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