Toolbox — For Training and Youth Work
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Simulation Exercise, Exercise, Energiser, Ice-breaker, Group Building Activity
Extreme Event game gives players a taste of what it takes to build community resilience in the face of disaster. Players must work together to make decisions and solve problems during an engaging, fast-paced disaster simulation.
In addition to learning information about disaster preparedness, players build skills such as critical thinking, coalition-building, prioritizing resources and adapting to change. The game is ideal for teambuilding, ice-breaking, and learning something in the process!
Each player is assigned the role of a character in a community and operates through that worldview. The game facilitator reads from a script to build narrative drama and issue challenges to players throughout the game.
Players first work in groups to weigh trade-offs and decide how best to prepare their community for disaster. Then, a disaster strikes and players must put their resources into action to address problems popping up around the community. In this phase, players face ethical dilemmas and additional surprise challenges keep them on their toes.
The game wraps up with a guided discussion to drive home key messages about what it takes to build community resilience.
Download and print all the game materials for FREE at Extreme-Event.org.
SALTO cannot be held responsible for the inappropriate use of these training tools. Always adapt training tools to your aims, context, target group and to your own skills! These tools have been used in a variety of formats and situations. Please notify SALTO should you know about the origin of or copyright on this tool.
http://toolbox.salto-youth.net/1983
This tool is for
Players age 14 to adult. Examples include volunteer groups, community groups, networking/business organizations, and classrooms. It's a very versatile game.
and addresses
Group Dynamics, Voluntary Service, Conflict Management, Youth Participation, Environment
It is recommended for use in:
European Voluntary Service
Training and Networking
Materials needed:
Download and print all the game materials for FREE at Extreme-Event.org.
Duration:
1 hour
The tool was created by
Koshland Science Museum of the National Academy of Sciences
in the context of
To advance awareness of the need for disaster resilience
The tool was published to the Toolbox by
Anne Johnson (on 3 February 2017)
and last modified
22 December 2016
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