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Boardgame
Tow digital games for promoting entrepreneurial education in Primary and Secondary schools.
EN.GA.G.E. Digital Games for aims to encourage students' entrepreneurial competencies with the support of digital educational games.
According to the EU Commission, "Entrepreneurship is an individual’s ability to turn ideas into action. It includes creativity, innovation, risk-taking, ability to plan and manage projects in order to achieve objectives".
EN.GA.G.E. Digital Games for Entrepreneurial Education (EE) contribute to rethinking education by fostering the entrepreneurial transversal skills and entrepreneurial culture with the help of digital games.
The games have been designed, tested and reviewed by the EN.GA.G.E. project partners.
The EN.GA.G.E. project focuses on the importance of nurturing the entrepreneurial
the mindset in Primary and Secondary schools across Europe, combining the findings of
the integrated desk and field research (IO1) and the feedback collected during the
EN.GA.G.E. training sessions for teachers (Learning Teaching Training Activities) with
the designing and testing of two digital games (IO2):
- Recyclock Party (EN.GA.G.E. digital game for Primary Schools)
- MyTop –Manage yourself to opportunities powerfully (EN.GA.G.E. digital game for Secondary Schools).
Games can be downloaded here: http://www.engagegame.eu/en-ga-g-e-digital-games/
SALTO cannot be held responsible for the inappropriate use of these training tools. Always adapt training tools to your aims, context, target group and to your own skills! These tools have been used in a variety of formats and situations. Please notify SALTO should you know about the origin of or copyright on this tool.
http://toolbox.salto-youth.net/2598
This tool is for
teachers, educators, training agencies, entrepreneurs
and addresses
Personal Development
It is recommended for use in:
Strategic Partnerships
Materials needed:
Being accessible for free on the project website, Recyclock Party and MyTopcan be
used in the classroom or at home by learners.
To run both EN.GA.G.E. digital games, students will need access to a laptop or
computer as well as to the internet and download the file or play online.
Duration:
3 hrs
The tool was created by
EN.GA.G.E Partenrship
in the context of
Erasmus+ KA2
The tool has been experimented in
Seminar; Classroom
The tool was published to the Toolbox by
Irene Morici (on 9 September 2019)
and last modified
2 September 2019
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