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Simulation Exercise, Exercise

Board game about disabilities

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A fun way to experience and discover disabilities, to prepare participants for a mixed-ability project.

Description of the tool

You use an existing board game or prepare a board game with fields in three different colours. Each colour has a certain meaning: for example:
-white fields are regular playing fields.
-red fields mean that the player has to complete a task.
-green fields mean that the player has to answer a question.

If your group is very big, divide the group into smaller teams (e.g. of 5 participants)

The players (in group) thrown the dice in turn and move their piece on the board.
If a player lands on a red field, the group has to determine a representative, who will complete the task.
If a player lands on a green field, all group members may find the correct answer to the question.

After each task or question the facilitator debriefs: how did it go? what should happen in the ideal case? What can we learn from this?

It is very interesting when persons with a disability are present, so they can give informations and tips how to deal with the experienced difficulties from their own experience.

Examples for red field tasks:

- cover a distance with crutches (with some activities on the road: drink coffee, hold a shopping bag, ring on a mobile phone,...)
- ride through a prepared obstacle parcours in a wheelchair (small doors, doorstep, tables, chairs,...)
- identify items blindfoldedly
- fill a glass with water blindfoldedly
- describe blindfolded a story from a picture book in brail
- try to find blindfolded items by smelling
- ... be creative and choose tasks linked to your target group (the disability you might meet).

Examples for green-field questions:

- how can a blind person know the time? : give three possibilities
- give three professions that a blind person, a wheelchair user, a deaf person,... can or cannot carry out.
- can a wheelchairuser drive a car? how?
- what is epilepsy?
- ... be creative or choose questions linked to your target group.

To sum up: the aim of this exercice is not to win the board game, but to discover disabilities and their solutions. One big learning point is to communicate with people with a disability: if you don't know - ASK.

After 60 minutes game (or longer), take the time to debrief the whole exercice.

When you have enough time afterwards let the participants experience/accustom themselves to the special material (brail books and games, wheelchairs and crutches, etc).

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Disclaimer

SALTO cannot be held responsible for the inappropriate use of these training tools. Always adapt training tools to your aims, context, target group and to your own skills! These tools have been used in a variety of formats and situations. Please notify SALTO should you know about the origin of or copyright on this tool.

Tool overview

http://toolbox.salto-youth.net/328

This tool is for

Between 5 and 50 participants

and addresses

Social Inclusion, Disability, Group Dynamics

Materials needed:

a boardgame (trivial pursuit or goos chase style), playpieces, a dice. Special disability material such as blindfolds, picture book in brail, headsets, a can with water and a glass, braildomino, a wheelchair, ...

Duration:

90 minutes or more

Behind the tool

The tool was created by

Unknown.

(If you can claim authorship of this tool, please contact !)

The tool was published to the Toolbox by

Rene Opsomer (on 24 March 2004)

and last modified

17 December 2008

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