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Exercise, Group Division, Ice-breaker, Group Building Activity, Name Game/Get to know each other, Boardgame

Cards 4 Initiatives - playing cards to build connections, evaluate and reflect

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Based on a standard 54-card pack, this deck combines four tools in one, making it flexible for various educational settings. Use it as classic playing cards, getting to know each other, self-reflection, deep discussions, and visual reflection tool.

Aims of the tool

The Aim is to support inclusive, reflective and engaging learning experiences in non-formal education and youth work by providing interactive methods to facilitate connections, self-awareness and inspier creativity.

Description of the tool

Cards 4 Initiatives is more than just a game—it's a versatile educational tool designed to support educators, trainers, youth workers, and anyone interested in integrating interactive methods into the learning process.
Based on a standard 54-card game, this deck combines four-in-one tools, making it a flexible resource for various educational settings. As the name suggests, “Cards 4 Initiatives” offers four distinct ways to engage:
1. A tool for getting to know each other
2. A Tool for guided Self-Reflection and in-depth discussions
3. A Visual reflection tool
4. A classic playing card deck

You can download A4 print version, here: https://shorturl.at/TrBqx
Or Download cards ready to print at the typography studio, here: https://shorturl.at/JcMxB

Available downloads:

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Disclaimer

SALTO cannot be held responsible for the inappropriate use of these training tools. Always adapt training tools to your aims, context, target group and to your own skills! These tools have been used in a variety of formats and situations. Please notify SALTO should you know about the origin of or copyright on this tool.

Tool overview

Cards 4 Initiatives - playing cards  to build connections, evaluate and reflect

http://toolbox.salto-youth.net/4994

This tool is for

These cards are intended for use by educators, trainers, facilitators, and group leaders in both formal and non-formal learning contexts.

and addresses

Group Dynamics, Networking and Follow-up, Personal Development, Evaluation

It is recommended for use in:

Youth Exchanges
Training and Networking

Behind the tool

The tool was created by

Eduard Oganyan, Methila Nusrat Munzarin, Vladimer Jikia

in the context of

Game developed as part of the “Roll for Initiative” project

The tool was published to the Toolbox by

Oganyan Eduard (on 2 July 2025)

and last modified

2 July 2025

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