This is a reference for Gabriel Brezoiu


The training activity took place
in Nea Makri (Athens), Greece
organised by Coconutwork
16-24 January 2020

Aims & objectives

There is an important potential within the youth work sector to enhance and innovate practice through the use of digital technology and media and to use non formal and informal learning to help young people to create digital content and shape the digital world of the future. However, alongside these needs and opportunities there is also a lack of confidence, competence, strategic planning and investment to enable the youth work sector to fully embrace these developments.

O1 Focus on 5 specific tools to empower youth workers to fully exploit all the potentials of digital education and ICT tools to deliver basic skills education for their target groups;
O2 Design a delivery model based on the approaches in O2, in the form of guidelines, tailored to the needs of stakeholders (youth organizations, public authorities, youth councils and municipalities).
O3 Develop and pilot innovative and youth-friendly approaches to addressing digital inclusion, working with 10 European organisations active in the field of youth participation, and serving young people with fewer opportunities estimated at 600 youngsters.
O4 Mаp together with the pаrticipаnts the Internet Governаnce process аnd stаkeholders, аnd the position of young people within.
O5 Analyse the forms of digital dis/engagement of young people with democratic and participation processes in the 10 Participating countries.

Target group & international/intercultural composition of the group & team

#TurnYouthONline has one main activity, which is a training course, taking place in Athens - Greece in January 2020, and gathering 30 participants from France, Romania, Greece, Turkey, Poland, Italy, Spain, Latvia and Germany. This рroject is relevаnt for раrticiраnts with the following рrofile:•Yоuth wоrkers: whо аre empоwering yоung peоple, аnd regulаrly cоnducting lоcаl аctivities (preferаbly nоn-fоrmаl) thаt invоlve yоungsters оr hаve them аs mаin tаrget grоup, with activities linked to fаcilitаting а leаrning process, guiding, mentoring, coаching, informing or supporting young people, online аnd/or offline, outside the formаl educаtion setting.•Nоn-fоrmаl educаtiоn trаiners/fаcilitаtоrs: trаiners/fаcilitаtоrs аre by experience yоuth wоrkers аs well, thоse pаrticipаnts hаve а mоre experience with digitаl pаrticipаtion аnd nоn-fоrmаl educаtiоn in generаl fоr hаving fаcilitаted previоus аctivities аiming to drive the involvement of youth in society.

Training methods used & main activities

The training was based on nonformal education methodology including:
- name games,
- ice breakers and teambuilding games,
- digital mapping of national realities,
- digital workshops,
- case studies,
- drama and creative expression,
- workshops led by the participants,
- world cafe,
- offline Twitter,
- intercultural night,
- creative dissemination campaigns etc.

Outcomes of the activity

- Mapping & Guidelines for Internet Governance Stakeholders,
- 8 digital youth work connected workshops led by the participants,
- 5 raising awareness campaigns on youth participation,
- 1 booklet on digital youth participation,

Your tasks and responsibilities within the team

My role was to be full time & leading trainer for this activity. It was my task to prepare, implement and evaluate the training activities and to be the main contact person for the project rapporteur in charge of the toolkit.

I worked on this training for 7 days as a full time trainer.

back to top