This is a reference for Romina MATEI


The training activity took place
in Cluj - Napoca - Romania
organised by Romania National Agency for Erasmus Plus
30 June - 6 July 2015

Aims & objectives

CONNECTOR 2.0.15 was an event that created a space aiming to bring together practitioners passioned by learning in a participatory and interactive manner with a focus on practical experience in order to share interactive methods, tools and develop networking activities. The five days event was based on sharing, learning and experimenting different learning methods.

This was the second edition and had the aim to put together youth workers, adult educators, school or vocational teachers, trainers. Learning by doing and focusing on the participants’ needs and experience were the key elements to personal and professional development.
With these in mind, the main objectives of the event were:
- To promote nonformal learning in Europe and Romania
- To create connections between nonformal learning, formal education and vocational training
- To develop a space for identifying the common needs and challenges of all the stakeholders involved
- To develop solutions for the identified problems, challenges through projects and network activities
- To create a collaborative space for sharing methods, instruments, practices and efficient ideas for learning
This edition aimed to carry on the legacy started in last year, aiming to make CONNECTOR a European reference point regarding effective and non-formal learning in the following years.- Collective game

Target group & international/intercultural composition of the group & team

The international team of facilitators was composed by more than 20 international facilitators. There were 20 parallel workshops. I have facilitates together with Bogdan Romanica the workshop: Socio-Educational Animation in the context of Human Rights Education.

Training methods used & main activities

Training methods used were: team building exercises, outdoor activities, small group discussions, role playing, collective game, exercise "flower power" from COMPASS - ( ), simulation exercises on Human Rights.

Outcomes of the activity

After the workshop, the participants had the responsibility to give back towards the community what they have learn. Last two days of the event were dedicated to enter in the community and to deliver learning elements. The participants from the Socio-Animation in the context of Human Rights organised five workshops in parallel, in which the participants were facilitators - implementing both the competences to facilitate a learning experience and the content related with the topics: animation and human rights education with young people.

A short video of the event is available here:

Your tasks and responsibilities within the team

I was involved in the program as full time trainer. I was responsible, together with my colleague, with creating the objectives of the workshop in connection with the overall objectives of the event, establishing the flow of the sessions, selecting the proper methods.
More precised, the objective of the workshop were:
- To explore and experience the basic concepts and principles of socio-educational animation.
- To explore and experience the basic concepts and principles of human rights education.
- To link socio-educational animation with human rights education.
- To use socio-educational animation as a tool to enhance human rights.
- To practice socio-educational animation methods and activities in the context of human rights.

I was leading the following session:
- parts of the introduction session: expectations, contribution, self-presentation
- Discovering Human Rights Education session and the following session - linking social education animation with Human Rights
- Facilitation skills and transfer of the competences
- Evaluation session

I worked on this training for 5 days as a full time trainer.

back to top