Toolbox — For Training and Youth Work
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Simulation Exercise
Virtual Leap is an innovative Erasmus+ project that bridges the gap between traditional youth work and cutting-edge technology. Through immersive VR sports experiences, we're creating new pathways for cross-cultural dialogue and engagement.
The Project Goals:
- Unite cultures through technology
- Enhance youth engagement
- Promote digital literacy
- Foster international cooperation
The Project addresses the following topics:
- Digital youth work
- Digital content and pedagogical practices
- Digital transformation planning and implementation
Our project integrates sports and Virtual Reality (VR) technologies to revolutionise youth work, promoting social inclusion, physical activity. Utilising Virtual Reality (VR) sports experiences in Lithuania, Estonia and Turkiye, we offer unique, inclusive, and engaging learning opportunities that enhance the well-being and social inclusion of youth.
As a result of the Virtual Leap project, we have developed three ethnosports games using virtual reality technology. These games connect cultural heritage, traditional and digital technology:
- The Turkish ethnic Archery VR game.
- The Lithuanian ethno Stick Pulling VR game.
- The Estonian ethnic Kiiking VR game.
These games are publicly available for download on the official project’s website: https://virtualeap.eig.ist/.
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http://toolbox.salto-youth.net/5195
This tool is for
Youth Workers Sports Professionals Young People
and addresses
Social Inclusion, Youth Participation
It is recommended for use in:
Training and Networking
Strategic Partnerships
Materials needed:
VR Setting
The tool was created by
The Lithuanian Ethnosports Committee (LT), The European Integration Group (TR), The Estonian Kiiking Association
in the context of
Erasmus+ Funded Project
The tool was published to the Toolbox by
Alika Oraztayeva (on 17 December 2025)
and last modified
6 November 2025
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