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Simulation Exercise

Unfake Social Media - Social Media Simulation Games - Game 4 Platform Paradox

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A simulation-based storytelling game that explores how misinformation transforms as it moves across different social media platforms, highlighting how tone, reach, and format alter narratives and amplify falsehoods.

Aims of the tool

To deepen understanding of platform-specific misinformation dynamics by:
a) Demonstrating how identical information changes form and meaning across social networks; and
b) Building awareness of how algorithms and audience behaviour contribute to the viral spread of false narratives.

Description of the tool

The Platform Paradox, developed under the Unfake Social Media project’s Social Media Simulation category, immerses players in the digital world where a small piece of misinformation travels across Twitter, TikTok, Facebook, and YouTube — morphing with each new platform.

Each round reveals how tone, visuals, and engagement mechanisms influence the story’s credibility and impact. Players must track and analyse how the same message evolves into conspiracy narratives shaped by each platform’s unique features.

The game helps participants recognise manipulation strategies, algorithmic amplification, and cross-platform distortion — empowering them to question and decode what they encounter online.

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Disclaimer

SALTO cannot be held responsible for the inappropriate use of these training tools. Always adapt training tools to your aims, context, target group and to your own skills! These tools have been used in a variety of formats and situations. Please notify SALTO should you know about the origin of or copyright on this tool.

Tool overview

Unfake Social Media - Social Media Simulation Games - Game 4 Platform Paradox

http://toolbox.salto-youth.net/5212

This tool is for

Designed for young people and youth workers interested in media literacy and social media analysis. The game is particularly useful in workshops exploring misinformation, platform design, and digital storytelling’s influence on public perception.

and addresses

Youth Initiatives

It is recommended for use in:

Transnational Youth Initiatives

Materials needed:

Platform Paradox PDF

Duration:

30-45 Minutes

Behind the tool

The tool was created by

Unfake Social Media Erasmus+ KA21

in the context of

Unfake Social Media Erasmus+ KA21

The tool was published to the Toolbox by

GV Vadivan (on 24 November 2025)

and last modified

13 November 2025

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