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Simulation Exercise, Manual

Play2Grow: Training Curricula for the provision and acquisition of key skills through music

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Training Curricula for the provision and acquisition of key skills through music.

All the training contents contained in this document can be accessed through the
Play2Grow Hub: https://hub.play2grow.eu/

Aims of the tool

The purpose of these resources is to show that anyone can innovate in their teaching methods and activities, choosing to prepare content and approaches that are more stimulating for the creativity of the participants and also foster a development of several fundamental hard and soft skills in their lives, both professionally and personally.

Description of the tool

A set of training resources, ideas and methodologies for the teaching and acquisition of key skills and values through music. The project's main goal is to provide a set of resources to enable any person or organisation, specially youth workers, to replicate these practices.

Play2Grow Training Kit is divided in a simple and intuitive structure, which aggregates various practices (UNITS) into major topics (MODULES) related to innovation in youth education through music.

The modules are major topics related to a specific form of innovation in youth education through music.
Play2Grow Training Kit is divided in the following modules:
1. Bootcamps
This module focuses on the advantages of bootcamps as events where different innovative activities related to music and arts for youngsters can be mixed. As they take place in intensive weeks or days, bootcamps are events that allow the development of deep bonds between the participants and allow the intermingling of leisure and educational activities, taking better advantage of the cross-learning that can be obtained from both. The Bootcamps module is divided into several units that go from the planning and pre-production of the event to the execution of the activities, as well as the final evaluation of the event.
Units: How to set up a Bootcamp, Essential activities for bootcamps, Motivation and well-being for musicians.

2. Band acceleration, management and entrepreneurship
What happens after music schools? With the Band acceleration, management and entrepreneurship module, youth workers will be able to help youngsters to acquire skills that can help them to take their careers further as emerging artists. This kind of knowledge allows musicians and youngsters with some music background to understand if they would like to proceed their careers as musicians. It can be a great help at an initial phase of development, so that they can launch themselves on the market and produce and edit a phonographic and videographic record, something recognized as a general problem and many times a holdback in early-stages.

Units: How to promote your band, How to promote your band on media, How to do a technical and
hospitality rider.

3. Music and Community
The Music and Community module aims to give a range of ideas of activities for different audiences and age groups, extending the benefits of music to various sectors of the population. Music activities to develop with the community are a great way to bring generations together and break down barriers between people.

Units: Activities with experimental and improvised music, Basic recycled instruments, Music for
change.

All the training contents contained in this document can be accessed through the Play2Grow Hub: https://hub.play2grow.eu/

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Disclaimer

SALTO cannot be held responsible for the inappropriate use of these training tools. Always adapt training tools to your aims, context, target group and to your own skills! These tools have been used in a variety of formats and situations. Please notify SALTO should you know about the origin of or copyright on this tool.

Tool overview

http://toolbox.salto-youth.net/3180

This tool is for

Main target: Youth workers and trainers. Other targets: Youngsters that will benefit from the methodologies and resources and anyone who wants to implement these practices in a cultural and educational context.

and addresses

Social Inclusion, Group Dynamics, Intercultural Learning, Personal Development, Youth Participation

It is recommended for use in:

Strategic Partnerships

Behind the tool

The tool was created by

Play2Grow project (Proj No: 2019-2-PT02-KA205-006055)

The tool was published to the Toolbox by

Jacobo Santiago (on 1 September 2022)

and last modified

18 February 2022

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