Toolbox — For Training and Youth Work
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Manual
This online course guides learners through the process of creation of outdoor escape games based on cultural heritage. It contains tools and practical activities to design a game with regards to learning goals and specific target groups.
Youth workers through non-formal learning aims to increase the creativity and innovation of young people through their experimental nature, participatory approaches and learning. Since the world is changing at a furious pace, this also means that there is a demand for new ways and methods of engaging young people in developing skills and preserving legends and myths.
Traditional myths and fairy tales comprise a topic that to this day, remains popular among youth and due to its out-of-the-ordinary thematic is expected to trigger the inquisitive nature that is naturally present in young participants. These themes bring more creativity, help young people and youth workers to explore the cultural aspects of their own national and European
identity and naturally bring together the youth work and creativity sectors. A key element to a successful escape room that uses this type of thematic is to keep participants engaged at all times.
In this guide you will discover and learn:
Ÿ What is the difference between escape games Vs educational escape games;
Ÿ How to create your own outdoor escape game with the topic of traditional fairy tales and myths;
Ÿ What the key elements the escape game includes and what you need to pay attention to when creating your game;
Ÿ Why it is important to make a game on the theme of fairy tales and myths and how to adapt them to your city;
Ÿ Practical advice, resources and platforms to help you create your game.
“Art Escape '' project was implemented under the Key Action 2 of the Erasmus+ program.
http://artescapeproject.eu/
Find more information about the project on our Facebook page
https://www.facebook.com/artescape.eu
SALTO cannot be held responsible for the inappropriate use of these training tools. Always adapt training tools to your aims, context, target group and to your own skills! These tools have been used in a variety of formats and situations. Please notify SALTO should you know about the origin of or copyright on this tool.
http://toolbox.salto-youth.net/3559
This tool addresses
Youth Participation
It is recommended for use in:
Strategic Partnerships
Duration:
1 hour
The tool was created by
This Guide was developed within the “Art Escape'' project by a consortium of youth workers from "CODEC vzw" Belgium, "Badgecraft" Ireland, "PLANBE PLAN IT BE IT" Cyprus, "System and G"Greece, "JumpIN Hub" Portugal and "HYVARILAOY"Finland.
in the context of
The project goal was to promote using the educational potential of outdoor escape rooms based on traditional fairy tales and myths
The tool has been experimented in
Online course on HOP- platform: https://hop.salto-youth.net/course/view.php?id=79
The tool was published to the Toolbox by
Alla Yukhymchuk (on 5 April 2023)
and last modified
7 March 2023
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