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Simulation Exercise, Group Building Activity

HELP! – a break out game about inclusion

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A break out game with the theme of anti¬-bullying where the participants collect clues and learn about children’s rights to help a boy in need.

Aims of the tool

The aim of this game is to reduce separation and bullying between kids, teaching them inclusiveness, fairness, social intimacy and trust, through non-verbal communication and an act of sharing your food, which creates a deeper connection.

Description of the tool

The game starts with the players finding a chat in which a bullied student is asking for help. The participants of the game will have to open a lunch box, stolen from the student. The clues to gain access to the box will be hidden in a room. The first step will include finding emojis representing the emotions of the hero of the game. They will lead to the key for the his/her diary. The diary will have another clue, a link to a YouTube video from UNESCO explaining children rights. The participants must rely on the message in the diary to find the combination for the lunchbox.
1. Create a chat/letter explaining the situation using https://app.ex.co/create/new/edit or use the one from the resources folder created by us. (https://app.ex.co/stories/viljaa10/help-)
2. Create a message for the diary using our example, which you can find in the resources folder. The message should contain the link for the UNESCO video (https://www.youtube.com/watch?v=mI2dYmNCJVQ) and hints to how to find the code in it. The word TIME and HELP appear in the diary message as hints. The word HELP will appear at 1:33 in the video, which is the code for the lock on the lunchbox.
3. Add the letter to the diary with the clues, lock the diary. (key lock)
4. Create four emojis which represent the four feelings of the hero, on the back write anGry, scaRed, alOne, Worried, highlighting one letter in each of the words G, R, O, W to formulate the word GROW.
5. Create a sticker with the words WE GROW!. Put it near a plant, hide the key for the diary under or in the plant.
6. Create a letter to be added to the lunch box using our example, which you can find in the resources folder.
7. Before the game starts, hide the diary and the four emotions of the student, place the locked box in the room.
8. Place a laptop with the chat opened on a table and also leave a blank page open in a browser.
9. Using coloured tape mark the areas in the room which can’t be touched.
10. Before the game starts explain the game and give instructions. (For example: The room is yours, explore, look for clues and follow your heart!

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Disclaimer

SALTO cannot be held responsible for the inappropriate use of these training tools. Always adapt training tools to your aims, context, target group and to your own skills! These tools have been used in a variety of formats and situations. Please notify SALTO should you know about the origin of or copyright on this tool.

Tool overview

HELP! – a break out game about inclusion

http://toolbox.salto-youth.net/2798

This tool is for

12+

and addresses

Social Inclusion

It is recommended for use in:

Youth Exchanges
Training and Networking

Materials needed:

1. 2 locks: one with a key for the diary and one with numbers for opening the box
2. A plant or something that is related to the word „grow”
3. A box which can be locked
4. A lunchbox
5. Papers
6. Napkin
7. Tape
8. A diary which can be locked
9. A laptop + WiFi
10. A chocolate to share
11. Printer/markers
12. A room to hide the clues of the game

Duration:

15-30 min. Depending on the age and the verbal hints you give.

Behind the tool

The tool was created by

Dimitra Poulou, Szonja Arató, Vilja Arató, Sebastian Malinowski, Sandra Juresiute, Aicha Baria

The tool has been experimented in

Dignity and Beyond TC, 26.02.2020 - 02.03.2020 Lorca (Spain)

The tool was published to the Toolbox by

András Nyirati (on 30 April 2020)

and last modified

9 March 2020

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