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Handbook on escape boxes about the media literacy

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Escape Box Handbooks:
Interactive tools designed to teach media literacy through engaging puzzles. These escape boxes help participants explore the impact of misinformation and develop critical thinking skills in a fun, hands-on way.

Aims of the tool

The escape box tool aims to promote media literacy by engaging participants in solving puzzles that highlight the dangers of misinformation. It encourages critical thinking, enhances awareness of AI's role in spreading fake news, and fosters teamwork and problem-solving skills in an interactive and educational setting.

Description of the tool

Our escape box tool consists of two distinct handbooks, each offering an interactive learning experience designed to teach media literacy in an engaging and hands-on way. Participants solve puzzles based on real-world challenges related to misinformation, fake news, and AI's role in media. Each handbook provides a unique scenario and set of puzzles, offering diverse approaches to learning.

Learning Outcomes:
- Media literacy. Understand how to critically evaluate information, recognize fake news, and navigate media responsibly.
- Critical thinking. Develop logical reasoning and problem-solving skills through challenging puzzles.
- Collaboration. Foster teamwork and communication by working together to solve the escape box.
- AI Awareness. Learn about the impact of AI in spreading and preventing misinformation.

Both handbooks provide flexible tools for educators, youth leaders, or anyone looking to raise awareness of media literacy in a fun and immersive way.

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Disclaimer

SALTO cannot be held responsible for the inappropriate use of these training tools. Always adapt training tools to your aims, context, target group and to your own skills! These tools have been used in a variety of formats and situations. Please notify SALTO should you know about the origin of or copyright on this tool.

Tool overview

Handbook on escape boxes about the media literacy

http://toolbox.salto-youth.net/4443

This tool is for

1. Young people (Ages 12+). This is ideal for schools, youth organisations, and community groups looking to teach media literacy in an interactive and engaging way. 2. Educators and teachers. Perfect for incorporating into classrooms or workshops as a hands-on learning activity to develop critical thinking and media awareness. 3. Youth workers and NGOs. Useful for organisations focused on education, youth development, or media literacy. 4. Libraries and learning centres. Great for hosting public events or workshops aimed at fostering media literacy. 5. Media literacy advocates. A resource for those working to combat misinformation, offering an engaging way to raise awareness and educate.

and addresses

Youth Participation

It is recommended for use in:

Youth Exchanges
Training and Networking

Materials needed:

1. Escape box/Lockable containers. Boxes with multiple locks (combination, key, etc.) to store clues and puzzles.
2. Printed puzzle materials. Pre-designed puzzles, documents, or images that participants will solve (e.g., fake news articles, AI-generated images, emails, etc.).
3. QR Codes. For accessing online videos or additional clues.
4. Different types of locks (combination locks, key locks) to secure the boxes.
5. Small objects. Items like pens, newspaper clippings, photos, or other small objects that are part of the puzzles.
6. Digital devices (for players). Smartphones or tablets to scan QR codes or view media content related to the game.

Duration:

Each of the boxes will take around 40-60 minutes to complete by a team of 3-5 players.

Behind the tool

The tool was created by

Logos Polska (Poland) and Arousa Moza (Spain)

in the context of

The tool was created within the small-scale partnership project "Media Maze: Navigating Together

The tool has been experimented in

Open events, workshops, youth festival

The tool was published to the Toolbox by

Emir Shevkiiev (on 12 September 2024)

and last modified

11 September 2024

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