Toolbox — For Training and Youth Work
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Manual
The ACCESS Toolkit supports youth workers in delivering inclusive Global Citizenship Education (GCE)to disadvantaged youth (e.g.,NEETs).It includes GCE theory, EU values, strategies, and games(like Riding for Rights) to build skills and reduce inequality.
The aims of the ACCESS Project and the Global Citizenship Education (GCE) approach it promotes focus on transformation, inclusion, and the development of essential competencies for young people, particularly those from disadvantaged backgrounds.
Aims of the ACCESS Project:
The ACCESS Project was founded by three not-for-profit organizations to address the difficulty many young people, especially those from disadvantaged backgrounds, face in accessing topics related to global citizenship. The project’s central aim is to engage youth workers who work with young people with fewer opportunities on the issues of Global citizenship and European citizenship.
The partners hope to transform the landscape of GCE by ensuring these critical educational opportunities reach all individuals. This involves educating youth workers on global educational methods through several mechanisms, including a pan-European e-learning platform, the design of a new GCE tool, an info booklet on international mobility, and a transnational workshop where youth workers can share experiences. The target group for these educational efforts includes young people aged 16–30 with fewer opportunities, such as those not in education, employment, or training (NEETs), young people with disabilities, and those with experiences in the care system.
The ACCESS handbook aims to outline the theoretical knowledge regarding inclusivity and GCE, highlight techniques and strategies for utilizing GCE methods with young people from marginalized backgrounds, and provide activity and game suggestions for youth workers.
Aims of Global Citizenship Education (GCE):
The fundamental aim of GCE is to change people’s attitudes and behavior so that they can contribute individually and collectively to building a world that is fairer, more united, and sustainable. GCE aims to make people aware that they are part of a global community that transcends national borders, promoting values such as respect for human rights and democracy, respect for diversity, and awareness of climate change.
The GCE process encourages civic commitment through a three-step cycle: informing people about major issues, initiating reflection and critical thinking to help them understand their position as citizens, and urging them to take action to implement change, such as overcoming preconceived ideas and prejudices. GCE is considered a lever against discrimination and inequality, seeking to reduce inequality and ensure everyone can participate in discussions and has the means to do so.
Aims for Young People with Fewer Opportunities:
The project views providing GCE to young people with fewer opportunities as a matter of fairness, social justice, and equality. These individuals often benefit less from globalization while suffering its negative consequences, making it imperative they are exposed to the transformative learning GCE offers.
Engaging this group in GCE means investing in their learning and development of competencies that will help them navigate the world in a better and independent way, potentially even helping them in the job market. GCE seeks to develop crucial personal competencies, which are often vital for young people whose vulnerabilities relate to their identity. These competencies include:
* Sense of identity and self-esteem.
* Self-awareness and reflection.
* Confidence and sense of own worth and pride.
GCE also takes a rights-based approach, aiming to make young people aware of their human rights and the ways to protect them. Furthermore, it seeks to develop the competence to take action, including the ability to take the initiative, engage others, and foster the belief that change is possible. This motivation and confidence to act is particularly important for people who might lack the belief that change is feasible.
Aims of Specific Activities:
The games included in the toolkit also have specific educational aims:
* "Riding for Rights" promotes awareness of gender-based inequality.
* "Feeding the World" aims for players to create a food supply system that ensures everyone has enough food to eat, educating them on global food supply chain challenges like corruption and natural disasters.
* "The Fishing Game" or "Fishing for the Future" aims for participants to model the overexploitation of a common resource and explore cooperative and competitive strategies related to sustainable fishing.
* "Play Inn" aims to promote the social inclusion of migrants and refugees.
The Global Citizenship Education (GCE) approach, as promoted by the ACCESS Project, is designed to achieve specific learning outcomes across cognitive, social, and personal domains, particularly for young people with fewer opportunities. This educational framework aims for transformation, civic commitment, and the development of competencies useful in both everyday life and the future job market.
Core GCE Learning Outcomes
The GCE process is structured around three steps—To Inform, To Understand, and To Act—which directly relate to the desired learning outcomes:
1. To Inform (Knowledge and Critical Understanding):
◦ Understanding major issues: Learners gain knowledge of global issues such as climate change, democracy, human rights, the environment, and health.
◦ Understanding others: Learners gain an understanding of others' culture, skills, lifestyles, and communication codes.
◦ Valuing diversity and living together: The process aims to value the richness of the planet and the importance of living together.
◦ Understanding interdependence and exclusion: Learners grasp the mechanisms of interdependence and exclusion for the purpose of building a fairer world.
2. To Understand (Reflection and Critical Thinking):
◦ Critical analysis: Learners are encouraged to initiate reflection and critical thinking.
◦ Awareness of position: They become aware of their position as a citizen on a local and then global scale.
◦ Taking responsibility: Learners develop the ability to take responsibility.
◦ Rights awareness: They gain knowledge and critical understanding of human rights, including awareness of their rights and the ways to protect them.
3. To Act (Behavioral Change and Civic Commitment):
◦ Changing behavior: Learners are motivated to change their behavior, open up to others, and become more tolerant.
◦ Overcoming prejudice: The process encourages overcoming preconceived ideas and prejudices.
◦ Reducing inequality: GCE activities aim to help reduce inequality and discrimination.
◦ Encouraging action: Learners develop the motivation and confidence to take action to implement change. This includes developing the competence to take the initiative, engage others, and fostering the belief that change is possible.
Specified Competencies for Learners
GCE specifically seeks to develop competencies across four categories: knowledge, skills, values, and attitudes. Many of these are considered "horizontal" competencies, useful across a wide variety of situations and work settings.
1. Self-Related Competencies (Crucial for Vulnerable Young People):
For young people with fewer opportunities, whose vulnerabilities are often intertwined with their identity, GCE concentrates on facilitating self-exploration and self-acceptance. Learning outcomes include the development of:
• Sense of identity and self-esteem.
• Self-awareness and reflection.
• Knowledge and critical understanding of the self.
• Ability to describe own identity.
• Confidence and a sense of own worth and pride.
2. Transversal Skills and Attitudes:
These competencies are essential for navigating complex everyday life and are highly valued for future jobs:
• Analytical and critical thinking skills.
• Cooperation and conflict-resolution skills.
• Openness and civic-mindedness.
• Creativity.
• Valuing diversity.
• Communication and intercultural communication.
• Patience and persistence.
• Courage (understood as the ability to control fears).
• Empathy.
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http://toolbox.salto-youth.net/5205
This tool is for
The ACCESS Project targets two main groups: the youth workers who implement the education, and the young people with fewer opportunities who are the ultimate beneficiaries of the Global Citizenship Education (GThe ACCESS Project targets two main groups: the youth workers who implement the education, and the young people with fewer opportunities who are the ultimate beneficiaries of the Global Citizenship Education (GCE) initiatives. The primary target group is youth workers. The project aims to engage and educate these youth workers on global educational methods regarding Global Citizenship and European Citizenship. These youth workers will receive instruction through various means, including a pan-European e-learning platform, the design of a new GCE tool, an info booklet on international mobility, and a transnational workshop where they can share their experiences. The ultimate beneficiaries of the project are young people with fewer opportunities, who are the focus of the GCE initiatives. This target group is generally composed of young people aged 16–30. "Fewer opportunities" is an inclusive term for individuals from disadvantaged backgrounds who find accessing topics relating to global citizenship challenging. The specific groups of young people with fewer opportunities that the project focuses on include: * Young people not in education, employment, or training (NEETs). * Young people with experiences in the care system. * Young people with disabilities. * Young people from marginalized backgrounds. The project emphasizes that learning about global and European citizenship should be extended to individuals with fewer opportunities. This focus is considered a matter of fairness, social justice, and equality. These individuals may feel excluded from or lack access to mainstream discussions of these issues in formal (school or higher education) or non-formal settings.
and addresses
Social Inclusion, Disability, Anti-Racism, Gender issues
Materials needed:
The materials required vary depending on the specific interactive game or activity used within the Global Citizenship Education (GCE) tool. The sources provide detailed material lists for "Fishing for the Future" and "Feed the World."
For the game "Fishing for the Future," the required materials include:
* A board.
* A symbolic pond, which could be represented by a board or a sheet.
* Symbolic fish, such as snacks (approximately 20 per circle).
* A fishing rod, which can be something like thick straws used to catch the snacks by sucking.
The materials for the pond and the fishing rod can be created as part of a craft activity if preferred.
For the game "Feed the World" (Nourrir le monde), which is a board game, the required materials for the setup include:
* A game board.
* WATER and FOOD tokens, which are placed on gauges to evolve during the game.
* Red and blue pawns, placed according to the food and water stock available.
* "Player's State" cards.
* "Supermarket" and "Innovation" cards.
* A "Memo Card".
* "Weather" cards.
* A die (or dice), which is rolled by the player taking the "Produce food" action to determine the number of food rations produced.
Other activities are generally described based on their format:
* "Riding for Rights" (Cheval de bataille) is a board game.
* "Beware of Water" (Gare à l'eau) is a card game.
* "Play Inn" is a card-based activity.
Duration:
The source material specifies the duration for at least one of the interactive activities within the Global Citizenship Education (GCE) tool.
The game "Fishing for the Future" has a designated activity duration of 45–60 minutes.
The duration for the overall GCE tool or the other specific games mentioned—such as "Feeding the World," "Riding for Rights," "Beware of Water," or "Play Inn"—is not explicitly stated in the provided sources. Since the overall tool is a handbook outlining theoretical knowledge, strategies, and multiple games, its total completion time is not a single fixed duration, but rather the cumulative time of the activities chosen by the youth worker.
The tool was created by
Unknown.
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The tool was published to the Toolbox by
Amr Abdelgayed Hassan (on 15 November 2025)
and last modified
11 November 2025
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