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Gamified education in nature: a training toolkit

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The GENIE Toolkit collects practical activities, games, and methods used during the international training course, supporting youth workers in using games, gamification, and nature-based learning to address sustainability, inclusion, and participation.

Aims of the tool

The main aim is to make the training fully replicable in different context, giving the tools and the actual day by day program implemented as well as the reasons behind it, an idea of why the topics are so relevant and includes different activities and games, including a few games that were actual output of the training

Description of the tool

The toolkit documents activities, games, and facilitation practices developed and tested during the GENIE training course.

Rather than providing fixed models, it focuses on processes, prototypes, and reflections, offering practical guidance on how to adapt and reuse the tools in youth work settings and in another training course.

It includes:

- A context for the importance of the topics and project description
- timetable
- actual activities carried out day by day
- outcomes and developed games and activities
- Partner description for possible future collaboration

GENIE is a project funded by the EU through the Erasmus+ platform and the Italian NA (Agenzia Italiana per la Gioventù), project ID 2024-3-IT03-KA153-YOU-000271406 project

Available downloads:

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Disclaimer

SALTO cannot be held responsible for the inappropriate use of these training tools. Always adapt training tools to your aims, context, target group and to your own skills! These tools have been used in a variety of formats and situations. Please notify SALTO should you know about the origin of or copyright on this tool.

Tool overview

Gamified education in nature: a training toolkit

http://toolbox.salto-youth.net/5382

This tool is for

Youth workers and trainers who want tools for their daily job, inspiration for new activities and projects

and addresses

Networking and Follow-up, Environment

It is recommended for use in:

Youth Exchanges
Training and Networking

Behind the tool

The tool was created by

ASNU aps

in the context of

Erasmus+ Project GENIE, Gamified Education for Nature Inclusion and Environment, KA153

The tool has been experimented in

Residential training course

The tool was published to the Toolbox by

manuel moscariello (on 4 January 2026)

and last modified

4 January 2026

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