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Game On. Education through Gaming

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Harnessing the natural inclination of today’s youth towards gaming, this resource offers 20 engaging activities aimed having young people reflect on competences gained through gaming.

Aims of the tool

To enable youth workers to enhance the learning exorience young people gain through gaming.

Description of the tool

Today game-based learning is getting more and more popular. In the digital era, there are even more possibilities to use games to facilitate and enhance the educational experience of young people.

This toolkit contains 20 activities based on video games that youth workers can use in their educational
provisions with young people to reflect on such themes as friendship, cultures, ethical dilemmas, climate change, health and well-being etc.

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Disclaimer

SALTO cannot be held responsible for the inappropriate use of these training tools. Always adapt training tools to your aims, context, target group and to your own skills! These tools have been used in a variety of formats and situations. Please notify SALTO should you know about the origin of or copyright on this tool.

Tool overview

Game On. Education through Gaming

http://toolbox.salto-youth.net/4322

This tool is for

Youth Workers, youth leaders, teachers.

and addresses

Intercultural Learning, Personal Development, Youth Participation, Environment

Behind the tool

The tool was created by

InterStep (Denmark) with intrumental contribution from Fora Copenhagen (Denmark), Association Intercultura (France), Association Strive (Croatia), International Internships (Romania); Kocaeli Provincial Directorate of National Education (Türkiye).

in the context of

The toolkit is a result of the project "Game On", co-financed by the European Union through the programme Erasmus+ (Cooperation Partnerships).

The tool was published to the Toolbox by

Ana Vieru (on 16 July 2024)

and last modified

16 July 2024

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