All new tools in your inbox: Be the first to know about new tools for learning with our e-mail notifications.

Boardgame

Engage in the Combating Disinformation

(0 ratings)
  • 1 Stars 0% (0)
  • 2 Stars 0% (0)
  • 3 Stars 0% (0)
  • 4 Stars 0% (0)
  • 5 Stars 0% (0)
(Add yours!)

GAMEDIA is an educational board game that helps young people identify fake news and improve media literacy. Players answer questions, complete challenges, and use evidence to make informed decisions in a fun, interactive way.

Aims of the tool

The GAMEDIA game aims to strengthen young people’s media literacy and critical thinking, promote responsible digital behaviour, and encourage teamwork and reflection on the influence of media in society.


Target group (optional)
The target group of the GAMEDIA game is young people aged 13 to 20 and youth workers.

Needed materials (optional)
To play the GAMEDIA game, players need a game board, dice, true/false cards, multiple choice cards, open question cards, action cards, evidence cards, and optionally, score sheets to track progress.

Description of the tool

GAMEDIA product

We have developed a card-based board game which is focused on media-literacy training workshops with youth. Youth workers can now test and train in the use of the project game and the implementation of media literacy training, and carry out local workshops with youth. The product is available for printing in English, Spanish, Italian, Romanian, Swedish, and Lithuanian.
DOWNLOAD the GAME

GAMEDIA journey

In autumn 2023, we have started the development of the game with the combined research of the desk analysis in each country, Sweden, Romania, Spain, Italy, and Lithuania, and a survey disseminated among you and the youth workers.

The main takeaways:
Challenges in combating fake news
A common challenge among youth workers in Italy, Sweden, and Romania is the frequency of generated fake news, suggesting a shared concern about the widespread dissemination of false information. Spain is more concerned about the manipulative tactics used in fake news. Lithuania identifies a challenge in fake news originating from actual media outlets. This may be related to the fact that Lithuania is constantly exposed to Russian cyberattacks and propaganda.
Challenges in Teaching Media Literacy Skills
Italy, Sweden and Romania identify information overload as a challenge, highlighting a mutual recognition of the impact of excessive information on the efficacy of media literacy education. Conversely, Lithuania and Spain's emphasis on the lack of critical thinking as the biggest challenge in teaching media literacy skills highlights the importance of cultivating analytical abilities among individuals to effectively navigate in today's media landscape.

READ the Full Report

GAMEDIA development

Since winter 2024, we have been working on designing the interactive, attractive, easy game that stimulates media literacy. We have developed 3 scenarios, boards, cards, and, of course, guides on how to facilitate the game for the youth workers. Our piloting and analysis with the target groups showed that students found the game interesting and they learnt new information from it. The development included all partner countries which are Sweden, Romania, Spain, Italy, and Lithuania.

GAMEDIA videos

During the last 6 months of the project, we have been working on developing the instructional videos for you. The project ends in autumn 2025, and we will be happy that the GAMEDIA product can leverage your work in the field of youth.
Discover the Videos


Meet the partners:
MIR
DIDEAS
CEIPES
SCOUT SOCIETY
UNIQUE PROJECTS

Follow the project:
INSTAGRAM
FACEBOOK
YOUTUBE
WEBSITE

Disclaimer: Funded by the European Union. Views and opinions expressed are however those of the author(s) only and do not necessarily reflect those of the European Union or the European Education and Culture Executive Agency (EACEA). Neither the European Union nor EACEA can be held responsible for them.

Comments

No comments have been posted yet.

If you want to comment on this tool, you need to be signed in with your MySALTO account. Sign in now

Rate this tool!

If you want to rate this tool, you have to be signed in.

Disclaimer

SALTO cannot be held responsible for the inappropriate use of these training tools. Always adapt training tools to your aims, context, target group and to your own skills! These tools have been used in a variety of formats and situations. Please notify SALTO should you know about the origin of or copyright on this tool.

Tool overview

Engage in the Combating Disinformation

http://toolbox.salto-youth.net/5022

This tool addresses

Personal Development

It is recommended for use in:

Training and Networking

Behind the tool

The tool was created by

Consortium of Gamedia project

in the context of

Gamedia project

The tool was published to the Toolbox by

Roxana Ghibusi (on 30 August 2025)

and last modified

16 July 2025

back to top