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G.A.M.E. Toolkit

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Toolkit for youth workers to enhance participation of young people with fewer opportunities through inclusive board game design.

Aims of the tool

To enhance knowledge about inclusive board game design in practice.

To find inspiration for board game prototypes in youth work practice.

To strengthen active participation of young people with fewer opportunities through board games.

Description of the tool

The Power of Play
Board games trigger emotions, drive curiosity, and inspire action. When applied in everyday life, they turn routine into excitement (homo ludens).

This toolkit has 39 pages with the theory about inclusive board game design, active participation and examples of board game prototypes which are made by youth workers and young leaders from Greece, Turkey, Serbia, Spain and Armenia.

Learning outcome: youth workers will learn to make inclusive board games with easy mechanics based on active participation of young people.

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Disclaimer

SALTO cannot be held responsible for the inappropriate use of these training tools. Always adapt training tools to your aims, context, target group and to your own skills! These tools have been used in a variety of formats and situations. Please notify SALTO should you know about the origin of or copyright on this tool.

Tool overview

G.A.M.E. Toolkit

http://toolbox.salto-youth.net/5590

This tool is for

Youth workers Young leaders Trainers Facilitators Educators Teachers

and addresses

Youth Participation

It is recommended for use in:

Capacity Building

Materials needed:

Material is depending on board game prototype.
Use recyclable and eco-friendly materials.

Duration:

30 minutes

Behind the tool

The tool was created by

Organizacija kreativnog okupljanja OKO

in the context of

Erasmus+ TC G.A.M.E.: Games for Active and Meaningful Engagement

The tool has been experimented in

Training

The tool was published to the Toolbox by

Aleksandar Trudic (on 9 April 2026)

and last modified

7 April 2026

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