All new tools in your inbox: Be the first to know about new tools for learning with our e-mail notifications.

Manual

Educating World Changers

(0 ratings)
  • 1 Stars 0% (0)
  • 2 Stars 0% (0)
  • 3 Stars 0% (0)
  • 4 Stars 0% (0)
  • 5 Stars 0% (0)
(Add yours!)

The "Educating World Changers" program is a transformative environmental education program designed to engage youth through non-formal education (NFE) methodologies.

Aims of the tool

The program’s model integrates sustainable education, transformative learning theories, place-based learning, and experiential learning. It embodies a holistic approach by connecting the cognitive domain (head) with critical reflection, the affective domain (heart) with relational understanding, and the psychomotor domain (hands) with actionable, hands-on practices.

Description of the tool

EARTHgames4EyoUth was an Erasmus+ project developed by passionate partners from Romania, Slovakia, Armenia, and Poland, aiming to equip young Europeans with essential Earth competences. Focused on tackling climate change through education, the project promoted knowledge, skills, and attitudes that support sustainable action. By using interactive games, non-formal learning, and a clear competence framework, it made environmental education engaging, accessible, and relevant to youth.
The project was coordinated by Mare Nostrum NGO (Romania), with support from Slovak Eco Quality (Slovakia), UniGrowth Development Center (Armenia) and Today We Have (Poland). Each partner brought unique expertise in environmental education, competence development, training, and gamification. Together, partners bridged the gap between environmental policy and grassroots action, empowering young people to become active agents of change.
The "Educating World Changers" program is a transformative environmental education program designed to engage youth through non-formal education (NFE) methodologies. What makes this program unique is its focus on translating complex policy and scientific documents into accessible and interactive learning experiences, its grounding in the “Earth Competences Framework” developed within this project, and the inclusion of gamification tools to create an engaging and experiential learning environment. Together, these elements foster a holistic and impactful approach to environmental education.
The program’s model integrates sustainable education, transformative learning theories, place-based learning, and experiential learning. It embodies a holistic approach by connecting the cognitive domain (head) with critical reflection, the affective domain (heart) with relational understanding, and the psychomotor domain (hands) with actionable, hands-on practices.
The educational program is available in 5 languages: English, Romanian, Slovak, Polish, Armenian.

Comments

No comments have been posted yet.

If you want to comment on this tool, you need to be signed in with your MySALTO account. Sign in now

Rate this tool!

If you want to rate this tool, you have to be signed in.

Disclaimer

SALTO cannot be held responsible for the inappropriate use of these training tools. Always adapt training tools to your aims, context, target group and to your own skills! These tools have been used in a variety of formats and situations. Please notify SALTO should you know about the origin of or copyright on this tool.

Tool overview

http://toolbox.salto-youth.net/5004

This tool addresses

Environment

Behind the tool

The tool was created by

Unknown.

(If you can claim authorship of this tool, please contact !)

The tool was published to the Toolbox by

Anca-Maria Panait (on 4 July 2025)

and last modified

4 July 2025

back to top