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Manual

VIRTUAL GAMES IN NON-FORMAL EDUCATION OF YOUNG PEOPLE

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This manual provides educators with guidance and resources for using IT educational tools to prepare more creative lessons and online educational games.

Aims of the tool

This manual aims at:
- presenting to educators a variety of game formulas and the way of preparing them from the technical and organizational side,
- promoting various forms of volunteering,
- helping educators to use online educational tools to create new forms of
interactive online classes,
- promoting inclusive activities that include those who are somehow excluded from classroom activities,
- showing young people that online classes do not have to be boring and do not have to rely on content presentation,
- developing the competencies of critical thinking, searching for information, obtaining sources, developing erpersonal communication, looking for development opportunities despite the ongoing pandemic,
- encouraging educators to use non-formal education tools and learn new things.

Description of the tool

This publication has been created by an international project consortium within
the frame of Erasmus+ programme, under the project "E-volunteering - key to be active" (2020-1-PL01-KA227-YOU-096282). Four European organizations have been involved,
specifically: LEVEL UP Association (Poland), VAEV (Austria), iED (Greece), and Proutist Universal Malta (Malta).

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Disclaimer

SALTO cannot be held responsible for the inappropriate use of these training tools. Always adapt training tools to your aims, context, target group and to your own skills! These tools have been used in a variety of formats and situations. Please notify SALTO should you know about the origin of or copyright on this tool.

Tool overview

VIRTUAL GAMES IN NON-FORMAL EDUCATION OF YOUNG PEOPLE

http://toolbox.salto-youth.net/3433

This tool is for

Youth workers, youth organizations, NGOs.

and addresses

Youth Initiatives, Voluntary Service, Personal Development, Organisational Management

It is recommended for use in:

Strategic Partnerships

Duration:

This manual is 140 pages long and requires 4-5 hours of reading.

Behind the tool

The tool was created by

This publication has been created by an international project consortium within the frame of Erasmus+ project, under the project "E-volunteering - key to be active" (2020-1-PL01-KA227-YOU-096282).

The tool was published to the Toolbox by

Dr Anastasios Vasileiadis (on 1 December 2022)

and last modified

30 November 2022

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