Educational games (2D and 3D), gamification, interactive learning

Design and development of educational digital games (2D and 3D) and interactive learning experiences as a technical partner.

Educational Games | Gamification | Interactive Learning Solutions

Predict Edumedia is a team specialising in the design and development of educational digital games (2D and 3D) and interactive learning experiences.

We are interested in joining Erasmus+ KA2 Strategic Partnerships as a technical partner, contributing to the creation of high-quality digital project results that support innovation, inclusion, and digital transformation in education, youth, and VET.

We have experience developing educational games within Erasmus+ projects and collaborating with educators and subject-matter experts to translate pedagogical frameworks into engaging and effective gameplay.

Depending on the needs of the projects, we can work based on scenarios and concepts provided by partners, or we can take on a creative role, proposing and implementing original ideas.

We have worked on both 2D and 3D educational games, which are either added to our online platforms or available on our Steam or Google play accounts. Most of our games are available on Steam.

You can check them here:https://store.steampowered.com/search/?developer=Predict%20Edumedia.

Some of them are listed here for you to check them individually or find more information about them:
– SirKwitz
– Startup Quest Bakery
– Spirit of Europe - Origins

Why Partner with Predict Edumedia in KA2 Projects
• experience delivering digital project results within Erasmus+ partnerships
• ability to translate learning objectives and curricula into playable mechanics
• capacity to develop prototypes, test with target groups, and refine based on feedback
• familiarity with iterative development, piloting, validation, and exploitation phases
• flexibility to work from partner-provided concepts or to co-design original scenarios
For Erasmus+ projects, we can deliver free-to-use and project-branded educational games, according to consortium agreements and dissemination strategies.

DETAILS

SIRKWITZ

“SirKwitz” is a game created as part of the Erasmus+ project "The first steps in STEM, Robotics & Programming." It is a beginner-friendly game, a perfect entry point for young people and adults new to the field, offering a hands-on approach to learning basic programming through a series of engaging puzzles. Over four main topics, each comprising seven levels, players will explore key coding concepts such as base logic, loops, orientation, sequences, and debugging. By playing the game, young people can develop the following competencies, skills, and attitudes:
- computational thinking and basic coding logic
- problem-solving and critical thinking
- spatial orientation and sequencing
- persistence, attention, and motivation

Here is a short trailer if you would like to check a bit about the game: https://www.youtube.com/watch?v=_itAoP2YStI. SirKwitz is available on both Steam and Google play. It is a big success having over 10 000 downloads on Google play and over 3150 on Steam.

STARTUP QUEST BAKERY
“Startup Quest Bakery” is a product developed as part of the e-Venture project: "Promoting youth entrepreneurship with few opportunities in Europe." E-Venture aims to promote entrepreneurship among young people with fewer opportunities in the European Union, using gamification methodologies and new information and communication technologies.

Our game is a brief simulation game that challenges you to set up and run a bakery social enterprise successfully. This game serves as a dynamic introduction to startup operations, putting your strategic decision-making to the test.

The game can be successfully used in class to understand the processes and events involved in starting and managing a business in a practical, fun, and interactive way. The skills that students can learn through this game are especially connected to those specific to the subjects of Entrepreneurship Education and Economics, as students learn about the appropriate and efficient use of resources, how to run a profitable business while taking into account the interests of the community, how to analyze the efficiency of production factors, and how to adapt to the relationship between supply and demand, consumption and production.

The game is available on Steam and you can check the trailer on youtube to find more about how it works: https://www.youtube.com/watch?v=RgRe2GE9wzU. Also the game reached 1680 downloads on Steam and has lots of positive feedback from teachers and students from different schools.


THE SPIRIT OF EUROPE – ORIGINS
“The Spirit of Europe – Origins” is a free, educational jRPG game with a philosophical twist. Embody a fragment of mythical Europe and travel through history, from antiquity to the Renaissance, through the realm of thoughts and emotions, where spirits fight for supremacy over human consciousness. Experience a humanistic metaphor of historical events as we know them, possess over a hundred characters, guide their actions, and witness their consequences in crucial events in Europe's past.

“The Spirit of Europe – Origins” has received the prestigious SALTO Award in the Digital Transformation category. This European-level recognition highlights our game’s innovative approach in blending European history and values with cutting-edge educational methodologies. You can find the video here: https://www.youtube.com/watch?v=JlMgV1AtkRw.

The award celebrates our commitment to creating engaging and informative digital learning environments that inspire and educate. We are proud of this achievement and are motivated to continue advancing the field of educational gaming.

Our game takes you through different historical periods and locations, such as :
– Ancient Greece: democracy as a principle, fundamental western philosophy, mythology, the Olympic Games, mathematics, archetypal stories etc.;
– The Roman Empire: legislative system, religious, sexual orientation, geographic and cultural diversity, state government systems, architecture, etc.;
– Dark ages: Magna Carta (incipient forms of liberty, popular democracy, justice, freedom of the individual against arbitrary authority), universities, printing press, chivalry etc.;
– The Viking Age: gender equality, exploration, innovation, trade etc.;
Renaissance: tolerance, pluralism, arts, science, cultural expression, diplomacy etc.

The game is available on Steam and itch.io and it reached over 5200 downloads. You can find more information on the game website: https://thespiritofeurope.eu/mod/page/view.php?id=10.

We have produced over 20 small interactive games for various projects on topics such as learning to learn, environmental protection, circular economy, youth workers, etc.
We also have other projects underway in which we give our best in the areas where we have expertise and regularly learn new things and interactive methods to help young people learn more easily.

What We Can Contribute
• design and development of 2D and 3D educational games
• gamification of learning content
• serious games and simulations
• interactive scenarios, quests, and branching narratives
• technical documentation and user guides
• support for piloting, testing, and improvement cycles

Technical Capacity
• 2D and 3D game development
• PC, Web, and Mobile deployment
• integration of narrative, logic-based puzzles, simulations, and quizzes
• collaborative workflows and version control


To sum up, we are now looking for partners willing to get involved in this field, in order to prepare funding applications together. Therefore, we want to join initiatives that are ready to be developed/implemented within KA2 and also prepare our joint applications together with partners willing to work on strategic partnership projects.

contact@predictconsulting.ro
0040 722977094
https://predictconsulting.ro

This project has been viewed 78 times.
We're looking for:
5 more partners
from Erasmus+: Youth in Action Programme countries
Deadline for this partner request:
2026-03-01

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Project overview

Educational games (2D and 3D), gamification, interactive learning is a project by
Predict CSD Consulting
taking place
from 2026-12-01 till 2032-12-31
This project relates to:
Strategic Partnerships
This project can include young people with fewer opportunities like
  • Social obstacles
  • Economic obstacles
  • Disability
  • Educational difficulties
  • Cultural differences
  • Health problems
  • Geographical obstacles
To be developed in the project.

Short URL to this project:

http://otlas-project.salto-youth.net/19528

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