Toolbox — For Training and Youth Work
All new tools in your inbox: Be the first to know about new tools for learning with our e-mail notifications.
Manual
This lesson was created as part of the UpGameIn project aiming to deepen the concept of accessibility in games. Games often reproduce cultural biases, leaving minority members (eg LGBTQI+, disabled people) underrepresented or misrepresented.
Through the creation of VET guidelines we ensure the adaptation of VET to the needs of the game industry on creating more inclusive, accessible and environmentally friendly games. VET educators will have a guideline for training for vocational "upskilling" of game designers teams as well as other professionals on how to create inclusive, accessible and environmentally friendly games or how to adjust the existing games. Moreover the guideline will enable the improvement of skills of VET educators on teaching these topics.
Through the creation of VET guidelines we ensure the adaptation of VET to the needs of the game industry on creating more inclusive, accessible and environmentally friendly games. VET educators will have a guideline for training for vocational "upskilling" of game designers teams as well as other professionals on how to create inclusive, accessible and environmentally friendly games or how to adjust the existing games. Moreover the guideline will enable the improvement of skills of VET educators on teaching these topics.
Learning Objectives:
Understanding the models of disability
Understand the notion of accessibility
Reflect on how each model influences design decisions in games
SALTO cannot be held responsible for the inappropriate use of these training tools. Always adapt training tools to your aims, context, target group and to your own skills! These tools have been used in a variety of formats and situations. Please notify SALTO should you know about the origin of or copyright on this tool.
http://toolbox.salto-youth.net/5563
This tool is for
The main target groups of the project are Game studios and professionals VET organizations, educators, and professionals Educational organizations, especially those focused on game-based learning Organizations empowering vulnerable groups Members of partnership, game societies and groups Institutions or individuals interested in the project
and addresses
Social Inclusion, Disability
It is recommended for use in:
Training and Networking
Duration:
4 modules (approx. 1 hours each).
The tool was created by
Unknown.
(If you can claim authorship of this tool, please contact !)
The tool was created in the context of
UpGameIn project
The tool was published to the Toolbox by
Asimina Brouzou (on 31 March 2026)
and last modified
27 March 2026
Comments
No comments have been posted yet.
If you want to comment on this tool, you need to be signed in with your MySALTO account. Sign in now