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Manual

UpGameIn: VET Guidelines-Modules on Accessibility

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This lesson was created as part of the UpGameIn project aiming to deepen the concept of accessibility in games. Games often reproduce cultural biases, leaving minority members (eg LGBTQI+, disabled people) underrepresented or misrepresented.

Aims of the tool

Through the creation of VET guidelines we ensure the adaptation of VET to the needs of the game industry on creating more inclusive, accessible and environmentally friendly games. VET educators will have a guideline for training for vocational "upskilling" of game designers teams as well as other professionals on how to create inclusive, accessible and environmentally friendly games or how to adjust the existing games. Moreover the guideline will enable the improvement of skills of VET educators on teaching these topics.

Description of the tool

Through the creation of VET guidelines we ensure the adaptation of VET to the needs of the game industry on creating more inclusive, accessible and environmentally friendly games. VET educators will have a guideline for training for vocational "upskilling" of game designers teams as well as other professionals on how to create inclusive, accessible and environmentally friendly games or how to adjust the existing games. Moreover the guideline will enable the improvement of skills of VET educators on teaching these topics.
Learning Objectives:
Understanding the models of disability
Understand the notion of accessibility
Reflect on how each model influences design decisions in games

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Disclaimer

SALTO cannot be held responsible for the inappropriate use of these training tools. Always adapt training tools to your aims, context, target group and to your own skills! These tools have been used in a variety of formats and situations. Please notify SALTO should you know about the origin of or copyright on this tool.

Tool overview

http://toolbox.salto-youth.net/5563

This tool is for

The main target groups of the project are Game studios and professionals VET organizations, educators, and professionals Educational organizations, especially those focused on game-based learning Organizations empowering vulnerable groups Members of partnership, game societies and groups Institutions or individuals interested in the project

and addresses

Social Inclusion, Disability

It is recommended for use in:

Training and Networking

Duration:

4 modules (approx. 1 hours each).

Behind the tool

The tool was created by

Unknown.

(If you can claim authorship of this tool, please contact !)

The tool was created in the context of

UpGameIn project

The tool was published to the Toolbox by

Asimina Brouzou (on 31 March 2026)

and last modified

27 March 2026

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