Toolbox — For Training and Youth Work
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Manual
A free, colourful e-book helping young people identify their financial difficulties, understand key money concepts, and build a personal strategy to overcome financial challenges. Part of the "Money Matters" Erasmus+ KA153 project.
Simulation Exercise, Exercise, Manual
A practical manual for youth workers containing at least 8 non-formal methods on financial literacy, complete with facilitator guides, step-by-step instructions, and debriefing questions. Developed within the Erasmus+ KA153 "Money Matters" project.
Manual, Boardgame
DLAG explores creative processes and ethical frameworks to design regenerative solutions to real-life challenges. Partnership project developed through collaboration between organizations working in permaculture, youth education and community development.
Manual
This lesson was created as part of the UpGameIn project and deepens the concept of inclusivity in games. Games often reproduce cultural biases, leaving minority members (e.g. LGBTQI+, disabled people)underrepresented or misrepresented.
Manual
This lesson was created as part of the UpGameIn project aiming to deepen the concept of accessibility in games. Games often reproduce cultural biases, leaving minority members (eg LGBTQI+, disabled people) underrepresented or misrepresented.
Manual
This lesson was created as part of the UpGameIn project aiming to deepen the understanding of the principles of circular economy in the context of game industry and affiliated processes, as well as the processes involved in game design and production.
Manual
This lesson was created as part of the UpGameIn project and deepening the concept of environmental activism in games Underrepresented Groups in Games Challenges to Inclusivity Strategies for Enhancing Inclusivity Tools, Frameworks and Case Studies.
Manual
The document was created as part of the UpGameIn project and presents CHALLEDU’s methodology and best practices for designing and implementing educational games focused on inclusion and accessibility.
Manual
The document was created as part of the UpGameIn project and presents Fundacja’s Fantazmat methodology and best practices for designing and implementing educational games focused on inclusion and accessibility.
Manual
The document was created as part of the UpGameIn project and presents Odd Statue Game’s (OSG’s) methodology and best practices for designing and implementing educational games focused on inclusion and accessibility.