Toolbox — For Training and Youth Work

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Browse a list of all tools in the Toolbox

  • Manual

    "Young Money Matters" – A Financial Literacy Educator for Youth

    A free, colourful e-book helping young people identify their financial difficulties, understand key money concepts, and build a personal strategy to overcome financial challenges. Part of the "Money Matters" Erasmus+ KA153 project.

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    This tool addresses

    Social Inclusion

  • Simulation Exercise, Exercise, Manual

    "Old Money Matters" – The Financial Literacy Guide for Youth Workers

    A practical manual for youth workers containing at least 8 non-formal methods on financial literacy, complete with facilitator guides, step-by-step instructions, and debriefing questions. Developed within the Erasmus+ KA153 "Money Matters" project.

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    This tool addresses

    Networking and Follow-up, Intercultural Learning, Personal Development, European Citizenship

  • Manual, Boardgame

    Design locally, apply it globally - D.L.A.G methodology

    DLAG explores creative processes and ethical frameworks to design regenerative solutions to real-life challenges. Partnership project developed through collaboration between organizations working in permaculture, youth education and community development.

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    This tool addresses

    Social Inclusion, Group Dynamics, Conflict Management, Peer education, Environment

  • Manual

    UpGameIn: VET Guidelines-Modules on Inclusivity

    This lesson was created as part of the UpGameIn project and deepens the concept of inclusivity in games. Games often reproduce cultural biases, leaving minority members (e.g. LGBTQI+, disabled people)underrepresented or misrepresented.

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    This tool addresses

    Social Inclusion, Disability, Gender issues

  • Manual

    UpGameIn: VET Guidelines-Modules on Accessibility

    This lesson was created as part of the UpGameIn project aiming to deepen the concept of accessibility in games. Games often reproduce cultural biases, leaving minority members (eg LGBTQI+, disabled people) underrepresented or misrepresented.

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    This tool addresses

    Social Inclusion, Disability

  • Manual

    UpGameIn: VET Guidelines-Modules on Circular Economy

    This lesson was created as part of the UpGameIn project aiming to deepen the understanding of the principles of circular economy in the context of game industry and affiliated processes, as well as the processes involved in game design and production.

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    This tool addresses

    Environment

  • Manual

    UpGameIn: VET Guidelines- Modules on environmental activism through gamification techniques

    This lesson was created as part of the UpGameIn project and deepening the concept of environmental activism in games Underrepresented Groups in Games Challenges to Inclusivity Strategies for Enhancing Inclusivity Tools, Frameworks and Case Studies.

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    This tool addresses

    Environment

  • Manual

    UpGameIn_Challedu: Methodology for Inclusion and Accessibility

    The document was created as part of the UpGameIn project and presents CHALLEDU’s methodology and best practices for designing and implementing educational games focused on inclusion and accessibility.

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    This tool addresses

    Social Inclusion, Disability

  • Manual

    UpGameIn_Fundacja Fantazmat: Methodology for Inclusion and Accessibility

    The document was created as part of the UpGameIn project and presents Fundacja’s Fantazmat methodology and best practices for designing and implementing educational games focused on inclusion and accessibility.

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    This tool addresses

    Social Inclusion, Disability

  • Manual

    UpGameIn_Odd Statue Games: Methodology for Inclusion and Accessibility

    The document was created as part of the UpGameIn project and presents Odd Statue Game’s (OSG’s) methodology and best practices for designing and implementing educational games focused on inclusion and accessibility.

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    This tool addresses

    Social Inclusion, Disability

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