Toolbox — For Training and Youth Work
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Manual
The document was created as part of the UpGameIn project and presents Fundacja’s Fantazmat methodology and best practices for designing and implementing educational games focused on inclusion and accessibility.
Through the desk research and the co-creation learning training workshop (ltta) among the partners organisations the first part of the resource library collection was created: including frameworks, methodologies and guidelines, good practices etc on how to make games more inclusive and accessible.
This will disseminate the experience of partnership to all other target groups. It will enable other game studios, educational organisations, NGOs working with vulnerable groups or VET centres to utilise the material and results of the project and multiply its objectives and outcomes. This way we will succeed in our scope to develop the skills of more game studios and VET organisations on creating more inclusive, equal, accessible games (either for entertainment or education). Moreover the new games that will be created by the partnership as well as the associated partners and the other game
studios will be easier to have accessibility and inclusivity features and thus to empower inclusion and accessibility of vulnerable or marginalised groups in the field of games.
The same will happen with games created or adjusted by Educational institutions for their Game-Based Learning pedagogy and didactics. This pedagogy will become more inclusive and accessible. Finally the activity will enable cooperation between partners as well as their associated partners empowering this way the cooperation between different organisations such as game studios, educational institutions, NGOs and businesses. In conclusion this activity will address the key European priorities for adaptation of VET education on labour needs and enhancement of inclusion and diversity in the game field.
Fundacja Fantazmat is a team of highly trained educators, facilitators, trainers and teachers et on changing educational paradigms. At the core of their foundation lies long-lasting, process-based youth work via long-term projects founded on principles of participatory culture, pedagogy of experience, learning theories gathered under the umbrella term of social constructivism (pragmatism, socio-cultural theory, as well as experiential and situated learning), as well as holistic approach to the relationship between mental and [physical well-being, to provide a steady stream of non-formal education opportunities for our all involved, removing all possible barriers that might be hindering growth. The main idea relies on an American urban sociologist, Ray Oldenburg's theory of “the third place” designated as a non-public space where groups of individuals meet informally, willingly and regularly while remaining outside their home, school or work and their designated spaces. With its policy of openness, acceptance, gender equality and inclusivity, our space becomes a safe haven for youth to aimed towards empowerment.
Their primary focus is using game-based methods, with the emphasis on role playing games (both tabletop and live action). They also extensively use drama, theatre, dance and movement on the creative-expressive level, with some of our personnel currently studying to become certified therapists in those fields of Dramateraphy and Dance Movement Therapy. Lastly, living history lessons, historical re-enactment, as well as workshops, seminars and discussion meetings, combined with all manner of interdisciplinary projects area a mainstay in our toolkit.
The type of games they design are usually Live Action Role Playing Games (LARP) as well as fostering a local youth community for which one of the main activities is designing, testing, and promoting LARP as a medium for community building and education. Occasionally we delve into urban games as well.
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http://toolbox.salto-youth.net/5567
This tool addresses
Social Inclusion, Disability
It is recommended for use in:
Training and Networking
The tool was created by
Unknown.
(If you can claim authorship of this tool, please contact !)
The tool was created in the context of
UpGameIn project
The tool was published to the Toolbox by
Asimina Brouzou (on 31 March 2026)
and last modified
27 March 2026
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