This is a reference for Javi Quilez Peña

Roll the Dice Training Course 1

The training activity took place
in Ruzomberok (Slovakia)
organised by V.I.A.C. - Inštitút pre podporu a rozvoj mládeže (
8 - 15 July 2019

Aims & objectives

The purpose of this project was to motivate youth workers to understand the theories behind and to create and use educational games of high impact as a useful tool in their daily work in their communities.

• To share methods to identify educational needs of a target group (needs analysis)
• To analyse games as educational tools
• To analyse individual learning processes connected with free play, curiosity and mastering
• Understanding basic emotions in games
• Raise awareness about gamification as a human behaviour shaper
• To understand the components of an educational game
• To develop and design educational games to answer a need of an specific target group
• To understand the motivational implications that takes place in game based learning
• To create 5 educational games within the project

This project was composed by 2 training courses that complement each other after a needs analysis and a testing phase of the prototypes.

Target group & international/intercultural composition of the group & team

We had youth workers from: Italy, Belgium, The Netherlands, Czech Republic, Greece, Latvia, Portugal, Slovakia and Spain

Training methods used & main activities

Understanding Immersive Elements:

For this activity we prepared the venue 2 hours in advance without letting the participants see anything.

We modified the room light, turned on some inciense and prepared a specific music list to affect their mood.

Participants were then welcomed into the room in different groups and guided through a 2 hours immersive experience about Conflict Management called "MIssion Z" that we developed a few years back.

After the experience, we went trough a deep debriefing session where many participants revealed they had their aha moments and links with normal life.

After this, we had a session to analyse all the immersive elements that we had use during the experience (sound, light, smell, tone of voices...) the way it affected them emotionally and what decisions were caused by that.

After all the analysis and conclusions in the plenary, we gave them and entesive list of immersive elements and we put it on the wall, a picture of this can be seen here:

Outcomes of the activity

8 educational games were created at the end of the 2nd training course.

The topics were: Bullying, social inclusion, mental health, Sustainability, Conflict management, Identity and recycling.

Your tasks and responsibilities within the team

I was in charge of designing the training course and I delivered it together with Sergio Gonçalves from Portugal.

Some info of the first part of the training can be seen here:

I worked on this training for 7 days as a full time trainer.

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