TOY - Trainers Online for Youth
This is a reference for Agne Rapalaite
To reflect on the existing “game” or “board game” and how they are used in the youth
trainings;
- To share personal experience of using the games, and reflecting critically on the
learning outcomes;
- To create and practice new games and tools,
- To exchange experience and to give feedback;
- To apply on practice skills gained during the first stage of the LTTC
Luxembourg, Armenia, Georgia, Russian Federation,
Greece, Ukraine, Belarus, Italy, Hungary
Discussions, group work, individual work, Action bound, various board games and activities, energisers, presentations, reflection groups, practice activities, creation of games
14 different educational games and gamified systems were created during the event. Participants gained competences in applying game design in their every day work.
Trainer and facilitator responsible for game design and gamification