This is a reference for Jordan Herreros

Gamifica(c)tion in Youth Work

The training activity took place
in Ivančice, Czech Republic
organised by Svč Ivančice
26/02/2019 - 06/03/2019
Reference person

Adrià Sonet

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Aims & objectives

The aim of “Gamifica(c)tion in Youth Work” was to develop youth workers and educators’ competences in Game design and Game facilitation for educational purposes.

Game Based Learning refers to the application of games for learning purposes, having defined objectives, in an educational context.

Gamification is the introduction of game elements to transform an activity into a game-like process.

In this training course participants acquired the skills to design and facilitate Educational Games and test them on spot, getting feedback to support them in their future applicability.

Target group & international/intercultural composition of the group & team

28 Youth Workers and Educators coming from Czech Republic, Spain, Bulgaria, Croatia, Cyprus, Greece, Hungary, Italy and Romania.

Training methods used & main activities

The working methods used were from a non-formal education approach and included input sessions, experience-exchange sessions, reflection-groups, team-building sessions, open space technology, discussions, roleplays, simulation exercises and work with cases, among others. They provided an effective group communication and allowed all participants to fulfill their expectations and needs through a progressive and valuable inter-cultural learning experience.

Outcomes of the activity

The results created include the dissemination of the educational games focused on fostering inclusion developed and tested in the training, articles and posts sharing participants’ experience and learning outcomes as well as a video compilation of the training.

This project had an impact on the youth workers taking part in it, as it enriched their toolbox of resources as well as it empowered them with the skills to create new educational games in the future. That also has an impact our partner organisations in the long term, envisioning future local workshops and international projects in which educational games are used to address any topic of interest. Gaming as a source of learning moments, that’s what we developed and want to continue spreading.

Your tasks and responsibilities within the team

Trainer and Learning Facilitator

I worked on this training for 8 days as a full time trainer.

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