This is a reference for Joanna Hoffman

DIG-IT up 2017! Training course on including digital tools in Youth work, the basics of digital youth work

The training activity took place
in Rome, Italy
organised by Italian NA
20-25th March 2017

Aims & objectives

- experiencing popular digital tools that can be used in youth work focusing on outdoor activities
- sharing experiences and good practices of youth work dealing with digtial reality
- discovering the concept of digital youthwork
- develope creative digital activities and project ideas for youth work

Target group & international/intercultural composition of the group & team

28 participants from around of Europe, Trainers from Italy, Austria and Poland.
The target group were youth leaders, youth workers and trainers, willing to enhance their competences, flexibility and readiness in using digital devices, online mode and social media in their youth work.
We are looking for people who work with young people and:
- who know just the names of applications mentioned above, are digital-shy and don’t know what they mean,
- who use those apps fluently, but are willing to find out what more could be done with them,
- who are able to communicate and work in English (which will be the working language for the whole training course).
- who are able to attend the full training course.

- who wish to learn and teach others during discussions or peer evaluation.

- who are willing to share and use the learning outcomes of the TC in their organizations and with young people.

Training methods used & main activities

Using the gamification approach (that is, transforming a learning experience in a game, often borrowing rules, points etc from video-games themselves) we propose 4 full working days of activities in a group of youth workers and trainers from around Europe. Our challenge is doing it either online and offline, to prove and learn that there is not such a difference between these two worlds, they can talk to each other, and the activities we offer to our youth can start in one, continue in the other one and go back to the beginning, keeping an identity and a meaning.
We offer a learning-by-doing experience, or a hands-on approach, in the hackers’ slang: all participants will be driven into games, activities, treasure hunts, multimedia creations etc to learn techniques and approaches involving open air-and online worlds. Participants will discover the fun factor of including these tools in their youth work.

Additionally we want to bring on a discussion and reflection on the impact of social media on youth education, through input coming from TED-talk videos, sharing of experiences and best practices.

We are open to different levels of knowledge and use of the technologies, and we will gather information on this before the actual activity through an online survey and quiz-activities/ games to be run inside the participants’ facebook group, before the meeting.

We focuse on digital outdoor activities!

Outcomes of the activity

Libdub: https://www.youtube.com/watch?v=DkZ6S5TyRdo&feature=youtu.be

one of the activities: http://educationaltoolsportal.eu/en/tools/briantheonion

publication under construction

Your tasks and responsibilities within the team

I was involved in the whole process: preparing the programme, conducting the training, evaluating and reporting.

I worked on this training for 4 (+arrival, departure day) days as a full time trainer.

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