TOY - Trainers Online for Youth
This is a reference for Irem Ebru Kuru
The general aim of the project is to create new youth projects which will focus on employment of the youngsters by promoting their creativity and entrepreneurship and their active participation in labor market.
The concrete objectives of the Project are as follows :
- to create new projects which will focus on new business ideas
- to promote awareness of creativity and entrepreneurship of youngsters and youth workers.
- to help youngsters to adapt themselves into labor market.
- to create awareness on employment of youngsters who are disabled and have less opportunity.
- To increase the cooperation and communication amoung the institutions which work on young people in Europe and neighbor countries, youth workers and young people.
- to share good practices in area of employment of youngsters
- to encourage active participation of the youngsters in labor market
- To encourage the tolerance and respect for different culture
- To disseminate the works of youth programme
- To encourage the entrepreneurship of the young people by giving them active roles
- To develop intercultural learning by encouraging the tolerance and cooperation amoung the young people towards different culture
The target group of the partnership building activitiy was the youth workers, social workers and youth leaders who work with the disadvantaged youth. There were 36 participants were from Turkey, Albania, Bosnia and Herzegovina, Spain, Latvia, Republic of Macedonia, Egypt, Poland, Ukraine, Hungary, Morocco, Tunuis, Georgia, Romania and Azerbaijan.
Non-formal learning methods were used such as get to know each other, team building games, brain storming, role play, group work, discussions, on-site visits, simulations and magic lamp game. The magic lamp game was generated by myself. It is a game that everbody is each other's gin. Participants draw a name of other participant's name from the box. They are the gins of the participant who they drew her/his name from the box. On a wall, all the participants put their envelopes with their names on them. Then everybody write their wish and put them in their envelope. The gins take the wish and try to make the wish come true. In the evening session after the dinner one by one participants say aloud the name who they drew from the box and read aloud the wish and make the wish come true in front of everybody.
In the PBA, the participants developed projects in groups. To do this, participants were divided in to four groups: Employment for volunteers in youth center, Employment for disabled people, Employment for vocational schools, Employment for minorities. They defined the aim, objectives and the target group of their projects by referring a sample call for partners. There was also an activity to get a pic number from the ECAS. To do this, they filled out the form of ECAS. The ones who filled the form correctly, were given a pic number by a simulator ECAS help desk. In the exhibition hall, all groups put their call for partners on the walls. Each group rated the others' work with the post-its which had their pic numbers. Green post-it means: I will be partner for this project. Yellow post-it means: I may be a partner for this project. Red post-it means: I won't be a partner for this project. The participants were invited to the plenary and debrief started. I asked the participants why they put green for the winner group. Then I asked the winner group how they worked together, how they felt. Then I asked the all participants, how they felt when they were designing a project, how they worked with the others, etc.
It was a partnership building activity. Therefore my trainer colleague and I applied teamwork activities for them to get to know each other and establish a partnership, which was the expected result. At the end of the activity, the participants had an opportunity to work on designing a project together.
I was one of the two trainers in the activity. Since there were a lot of participants, we held parallel sessions and we shared some sessions.