Toolbox — For Training and Youth Work
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Boardgame
GAMEDIA is an educational board game that helps young people identify fake news and improve media literacy. Players answer questions, complete challenges, and use evidence to make informed decisions in a fun, interactive way.
Info session
A podcast series featuring real stories of soulful transformation from youth and youth workers. Part of the Erasmus+ KA2 project “From Caterpillar to Butterfly,” it explores inner growth, resilience and eco-soulcentric youth work approaches.
Manual
The YMH portfolio is a selection of games, activities and workshops meant to support and cultivate mental wellbeing in youth activities and international youth projects.
Manual, Info session
Born from the creativity of young people, this e-book combines fresh methods and tested practices to inspire inclusion, celebrate diversity, and stand against racism
Manual
A youth exchange on mental health, overcoming anxiety, reducing screen time, and improving our social and public speaking skills.
Manual
The "DisAbility Playbook" is a structured resource developed collaboratively by three organizations from Germany, Türkiye and Republic of North Macedonia as part of the Erasmus+ Programme.
Manual
This publication was created during the “Level Up Your Youth Work” Seminar in Benalmádena, Spain, in April 2025—co-funded by Erasmus+ and coordinated by GEYC.
Manual, Info session
ePublication designed for youth workers, project managers, researchers, and other stakeholders in youth work who aim to enhance their data collection and interpretation methods using digital tools.
Report
This report presents the activities implemented during the E(U)ntrepreneurs Youth Exchange. It highlights the outcomes of the training and gives valuable guidelines to organisations planning to implement similar activities.
Report
Our youth exchange project aimed to draw young people’s attention to the global issue of water scarcity. Participants from different cultural backgrounds came together to share knowledge, engage in collaborative learning, and develop solutions.