Toolbox — For Training and Youth Work
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Report
A report exploring how podcasting can empower youth and youth workers, promote inclusion, and enhance digital participation across six countries.
Exercise
FoFYC is an e-learning system that helps youth overcome the fear of failure through digital storytelling and comic design. With engaging modules on storytelling, tools, and online safety, it builds resilience and self-confidence in a fun, interactive way.
Exercise, Manual, Report
Somatic exercises fostering connection, resilience, interdependence, belonging - practical exercises, methodology and reflections.
Exercise, Energiser, Manual, Ice-breaker, Group Building Activity
The participants of "Outdoor Gives More" training course designed their own outdoor activities and games to support inclusion of disadvantaged youth. The Toolbox contains these activities and games.
Exercise, Ice-breaker, Info session
Facilitators explore learning styles through theory, discussion, and theater. Activities link Kolb’s cycle to facilitation. Participants reflect on applying learning styles in non-formal education. Interactive, creative, and for various experience levels.
Simulation Exercise, Energiser, Presentation, Ice-breaker, Group Building Activity
A nature-based toolbox of non-formal learning activities integrating sustainability, embodiment, emotional resilience, and creativity. Designed to support youth workers and educators navigating ecological and personal transformation with young people.
Manual
Intercultural Dialogue Guide: a UTOPIA project tool for youth workers. Offers theory, 40+ flexible activities, session plans and facilitation tips to unite local and refugee youth, foster empathy, inclusion and resilient communities.
Manual
This guide was born during the Erasmus+ Youth Event “Embrace Technology, Engage as an Active Citizen,” held from 11–17 May 2025 in Karlstein bei Regenstauf, Germany.
Report
Embrace Technology, Engage as an Active Citizen was born under the Erasmus+ KA154-YOU action line precisely because the programme recognises media-literacy and civic participation as cross-border urgencies, not classroom electives.
Manual
Find first steps into edularp - educational Live Action Role-Playing. Our guide includes definitions, concrete concepts and hybridizing strategies for edularps, including digital tools and links to more edularp projects within the European context.