Partnerships for Digital transformation - e-learning, digital products, e-courses, educational e-games (2D games, 3D games), animated videos, graphics, stories in education, gamification

Partnership establish to develop projects on e-learning, open education, digital content, e-games, online courses, community development, youth work etc.

If you look for a technical partner for your KA2 project and you want to check the results already produced on e-learning, digital products, e-courses, educational e-games (2D games, 3D games, video games), attractive videos, graphics, stories in education and a lot of gamification, we invite you to take a closer look on our profile below and/or write us at office@predictconsulting.ro

The starting point, what we plan:
• To develop 2 D/3D games online courses for some key competences;
• To develop blended courses;
• To create an online/offline type of course – innovative THE MAZE;
• To create follow-up projects on this one described here - http://thevoyage.eu, http://thecourses.eu;
• To work on digital education;
• To build educational games;
• To build modern tools for youth workers;
• To develop new courses for youth trainers/youth workers;

For example, we coordinated a KA2 project where we had more than 3000 participants from more than 60 countries in some online courses, using an original approach of the e-learning; the whole story can be discovered here - http://thevoyage.eu.

The second part of the trilogy, http://thecourses.eu, had other 4 innovative e-courses in 4 languages:
- Facilitator in Volunteering activities;
- Mentor in Volunteering activities;
- Manager in Erasmus+ projects;
- Youth Leader in Youth exchanges;

The platform was explored on various levels by more than 6000 participants, from 102 countries.

THE AWARD
The work in "The suitcase, the map and the voyage of a youth worker" was very much appreciated on the national and European level and the project has been selected as a "success story" and good practice example by a panel of experts from the Directorate-General for Education, Youth, Sport and Culture of the European Commission. "Success stories" are finalised projects that have distinguished themselves by their impact, contribution to policy-making, innovative results and/or creative approach and can be a source of inspiration for others. The selection of your project as a success story was made on the basis of rigorous criteria regarding its quality, relevance and results.


Also, we have some more projects running now where we do our best in the areas where we have expertise.


Now we look for partners ready to be involved in this field, to prepare the applications together.

Therefore we would like to join some initiatives ready to be developed/applied on KA2 and also to prepare our common applications with the partners able to work on strategic partnership projects.

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To sum up, among our key competences you can find:

E-LEARNING

We have experience in involving thousands of people in online courses we are coordinating.
We use at least the following software: Moodle, Articulate Storyline, Doodly, Toonly, Video Robot, Blender, Unreal Engine, Adobe packages etc.
Our platforms had these e-learning elements included:
- Content, e-books;
- Interactions, e-games made in native software, Articulate Storyline;
- Assigning roles;
- Defining user’s fields;
- Managing students;
- Backups;
- Permissions;
- Reports;
- Test editors;
- Chat, messages, forums;
- Question Banks;
- Assignments;
- Workshops;
- Glossaries;
- Wikis;
- Surveys;
- Database;
- SCORM – we used Articulate Storyline as authoring tool, after trying out Adobe Captivate and other similar tools;
- Grades, scales;
- Different useful plugins;

In terms of gamification, we use at least these elements: Progress bar / Course completion status / Ranking / Experience points / Badges / E-games / Videos / Challenges / Treasure hunt – own system with secret areas / Reflection zone / Portfolios / Feedback system / Special design / Team missions / Systems to analyse participants’ styles of learning / Sharing stories spaces / Peer evaluations / Secret places, hidden rooms, special ship voyage, secret codes / Level up, percentages / Leader board / Certificates etc.


GRAPHICS
Some of the materials prepared in the latest years can be seen on http://predictconsulting.ro/graphic-illustration: LOGOS, E-COURSE ICON COLLECTIONS, ILLUSTRATIONS, WEB-SITE LAYOUTS etc.

VIDEOS
We used a variety of software to produce explanatory movies in our projects and activities. Some examples can be seen here: http://predictconsulting.ro/video/

E-GAMES
We have worked both on 2D and 3D educational games which are inserted into our online courses to make them more interactive for the participants.

2D EDUCATIONAL E-GAMES
We produced over 20 small interactive games for the Learning to Learn and Youth Worker courses.

3D EDUCATIONAL E-GAMES
Based on 3D engines and editing software we produced a few educational 3D games, taking the interactivity on a higher level. A glimpse of what a simple game is you can get seeing this promotional video of the course, with the 3D game situations in the background: https://youtu.be/_HEUlrfFfdU

VIDEO GAME
Our free historical JRPG educational experience, The Spirit of Europe – Origins, was the winner of Salto Awards 2023 on DIGITAL TRANSFORMATION category. The Spirit of Europe – Origins is an innovative video game which follows the story of Europe, throughout some key historical periods: Ancient Greece, The Roman Empire, the Migration Period, The Viking Age, the Middle Ages and the Renaissance. The game presents these key ages in 13 maps.
Play it for free from: https://thespiritofeurope.eu.
The game trailer can be seen here: https://www.youtube.com/watch?v=I4elJoEK0RA&t and on the web-site more details and explanations for installation are presented: https://thespiritofeurope.eu.
Embody a fragment of the mythical Europa and travel through history from the ancient times to the Renaissance, through the realm of thoughts and emotions, where spirits fight for supremacy over human consciousness. Experience a humanistic metaphor of historical events as we know them, possess over a hundred characters, drive their actions and witness their consequences in pivotal events of Europe’s past.

This project has been viewed 2831 times.
We're looking for:
5 more partners
from Erasmus+: Youth in Action Programme countries, Southern Mediterranean countries, Partner Countries Neighbouring the EU, Eastern Partnership countries
Deadline for this partner request:
2024-02-25

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Project overview

Partnerships for Digital transformation - e-learning, digital products, e-courses, educational e-games (2D games, 3D games), animated videos, graphics, stories in education, gamification is a project by
Predict CSD Consulting
taking place
from 2025-01-01 till 2028-12-31
This project relates to:
Training and Networking, Strategic Partnerships
and is focusing on:
  • Entrepreneurship
  • Innovation
  • Intercultural dialogue
  • Leadership
  • Media and communication
  • Non-formal learning
  • Social media
  • Unemployment/employability
  • Volunteering
  • Youth policy
This project can include young people with fewer opportunities like
  • Social obstacles
  • Economic obstacles
  • Disability
  • Educational difficulties
  • Cultural differences
  • Health problems
  • Geographical obstacles
To be developed in the project.

Short URL to this project:

http://otlas-project.salto-youth.net/8620

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