Youth InnoSTEAM: Pioneering Change with Science and Arts

"Touching the Future with Science and Art" We're initiating a transformative project called 'Touching the Future with Science and Art'.

"Touching the Future with Science and Art"

We're initiating a transformative project called 'Youth InnoSTEAM: Pioneering Change with Science and Arts', aiming to nurture the STEAM (Science, Technology, Engineering, Arts, Mathematics) skills of our youth and ignite their passion for these fields. This initiative will deploy various programs such as workshops, conferences, mentorship schemes, and creative competitions, serving as a dynamic platform to foster interdisciplinary connections. The project seeks to empower our youth with problem-solving abilities and critical perspectives, equipping them for future challenges. Our key outcomes include skill enhancement, broadened career opportunities, social change, and heightened societal awareness. We believe in the power of collaboration and are seeking like-minded partners to join us on this mission. Together, we can shape the next generation of STEAM leaders and contribute to a sustainable and innovative future.

Please send your PIF @ steameader@gmail.com

Objectives:

To foster the skills and interests of young people in the fields of Science, Technology, Engineering, Arts, and Mathematics (STEAM).
To encourage young people to pursue careers in the STEAM field and help them establish inter-disciplinary connections.
To instill a creative and critical perspective in young people towards problem-solving.
To equip young people with the ability to generate sustainable and innovative solutions.
Activities:

Workshops: Organize regular workshops in science, technology, engineering, arts, and mathematics. These workshops will allow the youth to gain knowledge and skills in a specific discipline while also seeing the connections with other fields.
Conferences and Seminars: Host various conferences and seminars with experts in the field. These events will allow the youth to hear different perspectives and understand the interactions among different disciplines.
Mentorship Programs: Set up mentorship programs that pair youth with experienced professionals in the STEAM field. These programs will assist young people in defining their career goals and plotting their own roadmaps.
Creative Project Competitions: Hold creative project competitions that require young people to use both science and art skills to devise solutions. These competitions will help improve their critical thinking and problem-solving skills.
Outcomes and Impacts:

Enhanced Skills: It is expected that the young people will develop their skills in STEAM areas, gain critical thinking and problem-solving skills.
Career Opportunities: The project is expected to expose the youth to more career opportunities in the STEAM field and enable them to leverage their interests and skills for employment possibilities.
Social Change: Having young people equipped with a skill and knowledge set that allows them to make a positive contribution to society and their environment is important for social transformation and sustainable development.
Awareness and Engagement: The project enables young people to understand the interactions between different disciplines and disseminate this knowledge in their communities. This encourages young people to be active and conscious individuals in society.

STEAM Education Research Association​ https://steameras.weebly.com

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Project overview

Youth InnoSTEAM: Pioneering Change with Science and Arts is a project by
STEAM Education Research Association
taking place
from 2023-10-15 till 2024-10-15
This project relates to:
Youth Exchanges
This project can include young people with fewer opportunities like
  • Educational difficulties
Target group: females

Short URL to this project:

http://otlas-project.salto-youth.net/15461

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