The Partner-Finding Tool
1-Healing Mental Health Problems via Creative Drama 2-Personal Data Protection Law via Simulation and Game Design
1. Healing Mental Health Problems via Creative Drama
During the pandemic young people have mental problems such as anxiety and panic attack, depression, dissociation and dissociative disorders etc. We have a target auidence aged between 15-30. The project will last 24 months and creative drama will be used as a tool to make them be aware about themselves and their mental improvement. We need partners having experiences about creative drama and mental health.
2. Personal Data Protection Law via Simulation and Game Design
The purpose of this Law is to protect fundamental rights and freedoms of persons, particularly the right to privacy, with respect to processing of personal data and to set forth obligations, principles and procedures which shall be binding upon natural or legal persons who process personal data. To have a developed society the youth must know the PDPL and also can practice in theri daily lives. Traget auidence aged between 15-30 and as project tool, game design and simulation will be used.
If you are interested in these projects, please contact with me
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Short URL to this project:
http://otlas-project.salto-youth.net/13678