Press Start for Mindful Gaming

Youth exchange empowering young people aged 18–25 to promote safe gaming, prevent cyberbullying, strengthen digital citizenship, and protect mental well-being.

Gaming can provide entertainment, social connection and a sense of belonging for young people. Following the COVID-19 pandemic, participation in online gaming among young people increased gradually. While this created new opportunities for socialisation, it also increased the possibility of witnessing and experiencing cyberbullying. Therefore, there is a growing need to empower young people with the knowledge, skills, and attitudes required to contribute to safer, healthier and more inclusive gaming spaces.

This project aims to develop awareness about cyberbullying in gaming environments and create positive change among young people. It aims to draw attention to the concept of digital citizenship and empower youth to be inclusive, develop positive communication skills and support mental well-being in online spaces. Participants will exchange experiences, identify common challenges through intercultural exchange. They will also be encouraged to become active peer advocates spreading the EU digital citizenship values within their communities.


Objectives

- Having an Understanding of Gaming Culture
Helping participants better understand gaming communities and online interactions. Young people may become perpetrators, victims or witnesses of cyberbullying in gaming environments, so making the participants aware of gaming culture is important.

- Having an Awareness About Cyberbullying
Raising awareness about different forms of cyberbullying in internet spaces, their causes, consequences and their effect on the people.

- Positive Communication Skills and Response Skills
Strengthening participants' communication and encouraging them to have respectful interactions both online and offline. Informing participants about how to recognise, prevent and respond to cyberbullying..

- Promoting Mental Health in Online Environment
Encouraging healthy gaming habits and sharing ways to protect mental health in digital spaces.

- Young People as Peer Advocates
Empowering participants to contribute to safer and more supportive gaming environments by acting as peer advocates within their communities.

If you are interested in our project please send us your PIF via e-mail.

This project has been viewed 60 times.
We're looking for:
4 more partners
from Bulgaria, Greece, Romania, Slovenia, Albania, Bosnia and Herzegovina, Serbia, Erasmus+: Youth in Action Programme countries, Slovak Republic
Deadline for this partner request:
2026-07-31

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Project overview

Press Start for Mindful Gaming is a project by
Bilişim Vadisi
taking place
from 2027-05-01 till 2028-05-01
This project relates to:
Youth Exchanges
and is focusing on:
  • Anti-discrimination
  • Democracy/Active citizenship
  • European citizenship
  • Health
  • Intercultural dialogue
  • Media and communication
  • Non-formal learning
This project can include young people with fewer opportunities like
  • Social obstacles
  • Economic obstacles
  • Geographical obstacles
Participant Profile: - Participants must be aged between 18-25. - The participant structure will be 6+1 youth leader. - At least two participants from each partner will be young people with fewer opportunities, particularly those facing economic disadvantages, living in rural areas, or experiencing social barriers. - Participants may include active gamers, youth interested in gaming culture, young volunteers and individuals willing to encourage positive communication and mental wellbeing. - No previous experience in project participation is required.

Short URL to this project:

http://otlas-project.salto-youth.net/20194

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