Our project aims to use the advantages and impact of video games applied to education, for the development of entrepreneurship and youth employability.
Our project aims to use the advantages and impact of video games applied to education, for the development of entrepreneurship and youth employability.
We know that the results using a video game as a learning tool for young people is positive and has a lot of potential to use.
We are in contact with companies and organizations that have experience in the development of educational games. In resuemen, we need partners to help us to create an educational video game, where the young can create your own business or partnership, living day to day business in a way close to reality but always from an educational and fun approach.
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Short URL to this project:
http://otlas-project.salto-youth.net/2967