AIM: To fight against dropping out of school with a non formal approach by creating new and attractive ways for youngsters to learn.
Gamification to enhance youth work with youngsters with fewer opportunities. Gamification is a powerful tool that can transform learning in a funny and playful experience. It has been used in business and it can help to help demotivated dropped out of school youngster to get engaged and responsible for their future and their learning.
TOPICS:
- Gamification
- Dropping out of school youngsters.
OBJECTIVES:
- To provide youth workers with a new and effective methodology to implement gamification in their work with youngsters dropped out of schools.
- To establish medium and long term strategies and action procedures for working with youngsters using gamification as a tool.
- To offer workers strategies to motivate youngsters in their learning process to acquire and improve competences.
PARTICIPANTS:
- Youth workers and trainers
- Youth leaders
- Involved actors
DEADLINE TO APPLY:
24.01.2025
REGISTRATION FORM:
https://shorturl.at/Xs3eb
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Short URL to this project:
http://otlas-project.salto-youth.net/17682