GAME ON: Game On: Unlocking Learning Through Play

AIM: To fight against dropping out of school with a non formal approach by creating new and attractive ways for youngsters to learn.

Gamification to enhance youth work with youngsters with fewer opportunities. Gamification is a powerful tool that can transform learning in a funny and playful experience. It has been used in business and it can help to help demotivated dropped out of school youngster to get engaged and responsible for their future and their learning.

TOPICS:
- Gamification
- Dropping out of school youngsters.

OBJECTIVES:
- To provide youth workers with a new and effective methodology to implement gamification in their work with youngsters dropped out of schools.
- To establish medium and long term strategies and action procedures for working with youngsters using gamification as a tool.
- To offer workers strategies to motivate youngsters in their learning process to acquire and improve competences.

PARTICIPANTS:
- Youth workers and trainers
- Youth leaders
- Involved actors

DEADLINE TO APPLY:
24.01.2025

REGISTRATION FORM:
https://shorturl.at/Xs3eb

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Project overview

GAME ON: Game On: Unlocking Learning Through Play is a project by
Aranea Association
taking place
from 2025-11 till 2025-11
This project relates to:
Training and Networking
and is focusing on:
  • Innovation
  • Non-formal learning
  • Unemployment/employability

Short URL to this project:

http://otlas-project.salto-youth.net/17682

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