The Partner-Finding Tool
Gaming as a tool in youth work
Taking a look to data and statistics, gaming is an activity that involves large slice of youngsters all around the world. An activity that is not only a tool for entertainment, but also for socialization and education, capable of developing players' intellectual abilities. However, especially in Mediterranean culture, video games are associated with an idea of alienation and isolation. An idea that is perhaps not totally unfounded, but one that does not come to terms with all the positive opportunities offered by the world of gaming. As a youth worker, it is important to be aware of the impact of gaming on the youth community and, at best, use it as an educational tool. The objective of this training is, therefore, first, to develop a knowledge and awareness about the world of gaming, exploring its different facets and ramifications; second, to discover its different applications in Youth work.
Do you want to apply? Fill this form out: https://forms.gle/T9er6afxYk1HG8L16
Please login to your MySALTO account to see the contact details of this organisation
Short URL to this project:
http://otlas-project.salto-youth.net/15054