Game Changers

Gaming as a tool in youth work

Taking a look to data and statistics, gaming is an activity that involves large slice of youngsters all around the world. An activity that is not only a tool for entertainment, but also for socialization and education, capable of developing players' intellectual abilities. However, especially in Mediterranean culture, video games are associated with an idea of alienation and isolation. An idea that is perhaps not totally unfounded, but one that does not come to terms with all the positive opportunities offered by the world of gaming. As a youth worker, it is important to be aware of the impact of gaming on the youth community and, at best, use it as an educational tool. The objective of this training is, therefore, first, to develop a knowledge and awareness about the world of gaming, exploring its different facets and ramifications; second, to discover its different applications in Youth work.

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Project overview

Game Changers is a project by
LINK
taking place
from 2023-05-26 till 2023-05-31
This project relates to:
Training and Networking
and is focusing on:
  • Media and communication
This project can include young people with fewer opportunities like
  • Social obstacles
  • Cultural differences
  • Geographical obstacles
This is a training course for beginners, not recommended to youth workers with an advanced knowledge about the topic of digital gaming. On the contrary, this course is strongly recommended for youth workers, educators, teachers and youth leaders with little knowledge of the subject (preferably 0) and a desire to discover its usefulness in the youth work field. In particular, this training course is super recommended for all those who already use analog games in their youth work practices (board games, cooperation games, role games, etc.), but who never explored the digital side of gaming.

Available downloads:

Short URL to this project:

http://otlas-project.salto-youth.net/15054

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