The project is a collaborative initiative aimed at driving innovation in VET by developing digital solutions through a hackathon format.
The project is a collaborative initiative aimed at driving innovation in Vocational Education and Training (VET) by developing digital solutions through a hackathon format. The project will bring together 10 interdisciplinary teams composed of a software developer, a designer, and a VET educator. These teams will collaborate to create educational technology tools tailored to the needs of the VET sector, addressing key challenges such as the skills gap, lack of digital tools, and inflexible learning systems.
Key Objectives:
Foster Innovation in VET: Encourage the development of innovative digital tools that enhance vocational training.
Upskilling and Reskilling: Create pathways for upskilling educators and students through the development and use of digital learning solutions.
Flexibility in Learning: Develop tools that promote flexible, personalized learning experiences for VET students.
Activities: The project will feature a 3-day physical hackathon, pre-hackathon training sessions, expert mentorship, and post-hackathon support to refine and scale the digital solutions. The top solutions will be piloted in institutions and disseminated through Erasmus+ platforms and social media.
Expected Outcomes:
Development of digital tools tailored for Classrooms.
Increased collaboration between educators, developers, and designers.
Enhanced digital competencies for educators and learners.
This project directly contributes to innovation in VET, creating scalable, sustainable solutions that address modern challenges in vocational training.
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Short URL to this project:
http://otlas-project.salto-youth.net/17022