Digital Wellbeing: Empowering Youth in the Age of AI

The aim of the project is to raise awareness among young people across Europe about Artificial Intelligence Literacy.

D-WELL AI is designed as a Youth Exchange where young people aged 17–24 from different countries come together to learn from one another, co-create, and develop their own solutions regarding digital life and AI. Consequently, the project’s connection to Erasmus+ stems not only from its subject matter but also from the roles young people play and the learning methods employed. Young people will not merely be passive listeners to a pre-set training program; they will assume responsibility across the preparation, implementation, evaluation, and follow-up phases of the exchange.
Prior to the mobility activity, each national group will conduct a brief needs assessment with its own participants. Young people will identify the situations they most frequently encounter in their own environments regarding digital life, AI usage, social media, online safety, and healthy digital habits, and will bring these topics into the joint program. Furthermore, each national group will play an active role in preparing at least one peer-learning activity to be conducted during the exchange. Thus, the activity program will not be something prepared *for* young people, but rather something prepared *with* them. This approach aligns directly with the European Youth Goal of "Space and Participation for All," as it offers young people not only the right to participate but also a genuine sphere of decision-making and responsibility where their ideas shape the program.
During the exchange, young people will work in mixed international groups. They will compare authentic and misleading AI-generated content, engage in "Real or AI?" tasks, experiment with methods for finding reliable sources and verifying information, and discuss deepfakes and manipulative content. In their online safety sessions, they will analyze real-life scenarios concerning digital identity, privacy, robust security practices, and the sharing of personal data. These activities represent a tangible contribution to the European Youth Goal of "Information and Constructive Dialogue." The aim is not to tell young people what information to believe; ...is to support young people who can question information, listen to diverse viewpoints, and make their own decisions based on evidence.
In the digital wellbeing activities, young people will examine their daily digital routines and evaluate the balance between screen time, notifications, sleep, physical activity, social media, and face-to-face interactions. Through off-screen group tasks, outdoor activities, and wellbeing workshops focused on “digital balance,” each young person will identify small, realistic changes they can implement in their own lives. Young people will not be presented with a single model of the “right digital lifestyle”; instead, they will be supported in recognizing their own needs and developing a balance that is sustainable for them. This process is directly linked to the European Youth Goal on Mental Health and Wellbeing.
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We're looking for:
4 more partners
from Erasmus+: Youth in Action Programme countries
Deadline for this partner request:
2026-09-30

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Project overview

Digital Wellbeing: Empowering Youth in the Age of AI is a project by
CASE AFL YOUTH ACADEMY
taking place
from 2026-09-07 till 2026-10-01
This project relates to:
Youth Exchanges
and is focusing on:
  • Disability
  • Entrepreneurship
  • Non-formal learning
This project can include young people with fewer opportunities like
  • Social obstacles
  • Economic obstacles
  • Disability
  • Educational difficulties
  • Cultural differences
Young individuals aged 17–24, particularly those from disadvantaged backgrounds Associations working in the youth sector Youth centers Youth groups and youth workers

Short URL to this project:

http://otlas-project.salto-youth.net/20453

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